webgl-3d-object

Community

Build a real, lit 3D hero in WebGL.

AuthorMengTo
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you create a faceted, product-like 3D object with real depth, lighting, and highlights so your landing pages and hero sections look “designed” rather than like flat CSS illusions.

Core Features & Use Cases

  • Real geometry: Use procedural meshes (e.g., IcosahedronGeometry) or imported geometry for visible form and edges.
  • PBR materials: Apply MeshStandardMaterial or MeshPhysicalMaterial with tuned metalness, roughness, and emissive for brand mood.
  • Cinematic lighting: Combine directional light with ambient/hemisphere-style fill and optionally rim lighting.
  • Perspective + subtle motion: Use a perspective camera and animate only rotation and gentle floating/bobbing for premium motion.
  • Production readiness: Handle resize correctly and dispose renderer, geometry, and materials on teardown.

Quick Start

Use the webgl-3d-object skill to implement a Three.js-powered WebGL canvas for your faceted 3D hero inside an aspect-ratio container, with directional + ambient lighting and subtle floating rotation.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgl-3d-object
Download link: https://github.com/MengTo/Skills/archive/main.zip#webgl-3d-object

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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