webgl-3d-object
CommunityBuild a real, lit 3D hero in WebGL.
AuthorMengTo
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you create a faceted, product-like 3D object with real depth, lighting, and highlights so your landing pages and hero sections look “designed” rather than like flat CSS illusions.
Core Features & Use Cases
- Real geometry: Use procedural meshes (e.g., IcosahedronGeometry) or imported geometry for visible form and edges.
- PBR materials: Apply MeshStandardMaterial or MeshPhysicalMaterial with tuned metalness, roughness, and emissive for brand mood.
- Cinematic lighting: Combine directional light with ambient/hemisphere-style fill and optionally rim lighting.
- Perspective + subtle motion: Use a perspective camera and animate only rotation and gentle floating/bobbing for premium motion.
- Production readiness: Handle resize correctly and dispose renderer, geometry, and materials on teardown.
Quick Start
Use the webgl-3d-object skill to implement a Three.js-powered WebGL canvas for your faceted 3D hero inside an aspect-ratio container, with directional + ambient lighting and subtle floating rotation.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgl-3d-object Download link: https://github.com/MengTo/Skills/archive/main.zip#webgl-3d-object Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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