webgl-canvas-effects

Community

Prove WebGL/canvas visuals are worth it.

AuthorvTRKA
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents “impressive but unreliable” WebGL or Canvas visuals by forcing product-fit decisions and requiring browser evidence for nonblank rendering, accessibility, reduced-motion safety, fallbacks, and performance before any handoff.

Core Features & Use Cases

  • Evidence-based WebGL/Canvas selection: Decide whether Canvas 2D, raw WebGL, Three.js, PixiJS, or static/SVG/DOM alternatives best match the product meaning and inspection goals.
  • Anti-slop governance for visual effects: Require an anti-AI-slop report with gate IDs, evidence level, and artifact-scoped hashing so generic shader washes or decorative GPU effects are rejected.
  • Browser proof contract output: Produce a structured report that captures runtime receipts (console/network, nonblank pixels, framing, fallbacks, reduced-motion, accessibility, and cleanup) tied to the delivered artifact.

Quick Start

Ask the AI to plan and validate the WebGL/canvas effect by requiring an artifact-scoped anti-slop report and browser proof for nonblank rendering, fallbacks, accessibility, and performance.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgl-canvas-effects
Download link: https://github.com/vTRKA/supervibe/archive/main.zip#webgl-canvas-effects

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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