What problem does it solve?
This skill solves the problem of making card rarity visuals feel premium and distinct without resorting to slow or misleading “CSS-only” effects that don’t scale across rarity tiers.
Core Features & Use Cases
It renders holographic foil, metallic shimmer, rarity-driven glow, and hover-reactive tilt-shine using standalone WebGL2 fragment shaders mounted directly on React card components.
It targets deckbuilder-style UIs where effect tiers must map cleanly to rarity values (starter/common/uncommon/rare/legendary) and typically integrates with a FramedCard.tsx + rarity prop flow.
It uses a shared WebGL2 context singleton (with IntersectionObserver visibility gating and a 30fps throttle) so multiple cards can animate without hitting browser WebGL context limits.
Quick Start
Use the command /card-effects to implement WebGL2 fragment-shader holographic effects for uncommon, rare, and legendary cards on your existing React card component.