webgl-laser
CommunityAdd a branded WebGL laser background
AuthorMengTo
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It solves the problem of creating a cinematic, on-brand laser background effect quickly without writing and tuning a full graphics pipeline from scratch.
Core Features & Use Cases
- Fixed full-screen laser canvas: Renders a full-viewport WebGL effect behind your existing DOM content with
pointer-events: noneand correct stacking so foreground UI stays readable. - Brand-colored halo + smoke: Keeps a thin white-hot core while deriving the glow and fog/particles from your page accent color (e.g.,
--brand-accent). - Controlled, subtle motion: Provides a gentle glow pulse (no aggressive flicker or multicolor cycling) and concentrates atmospheric smoke around the beam.
Quick Start
Integrate the skill by adding a full-screen <canvas data-webgl-laser> behind your content, wiring it to initialize initWebGLLaser(...), and passing a brand-derived accent color (optionally adjusting coreWidth, glowWidth, and smokeDensity).
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgl-laser Download link: https://github.com/MengTo/Skills/archive/main.zip#webgl-laser Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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