webgl-laser

Community

Add a branded WebGL laser background

AuthorMengTo
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It solves the problem of creating a cinematic, on-brand laser background effect quickly without writing and tuning a full graphics pipeline from scratch.

Core Features & Use Cases

  • Fixed full-screen laser canvas: Renders a full-viewport WebGL effect behind your existing DOM content with pointer-events: none and correct stacking so foreground UI stays readable.
  • Brand-colored halo + smoke: Keeps a thin white-hot core while deriving the glow and fog/particles from your page accent color (e.g., --brand-accent).
  • Controlled, subtle motion: Provides a gentle glow pulse (no aggressive flicker or multicolor cycling) and concentrates atmospheric smoke around the beam.

Quick Start

Integrate the skill by adding a full-screen <canvas data-webgl-laser> behind your content, wiring it to initialize initWebGLLaser(...), and passing a brand-derived accent color (optionally adjusting coreWidth, glowWidth, and smokeDensity).

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgl-laser
Download link: https://github.com/MengTo/Skills/archive/main.zip#webgl-laser

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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