webgpu-core-memory-model

Compute valid WebGPU host-side alignment values for buffers and texture copies.

Updated May 20, 2026
One-click install
npx skills add https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package --skill webgpu-core-memory-model
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: webgpu-core-memory-model
Source: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/tree/main/skills/source/webgpu-core/webgpu-core-memory-model
Command: npx skills add https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package --skill webgpu-core-memory-model

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill prevents WebGPU validation failures caused by misaligned buffer sizes, copy pitches, mapping ranges, and dynamic bind-group offsets.

Core Features & Use Cases

  • Host-side alignment planning: Computes valid buffer sizes, write offsets, map ranges, and texture copy row pitches before API calls.
  • Texture readback safety: Helps size staging buffers correctly for multi-row texture copies and strip padded rows after mapping.
  • Dynamic offset correctness: Rounds per-object uniform and storage strides to the required 256-byte alignment for bind groups.
  • Use case: When a WebGPU render or compute workflow keeps failing on validation, this Skill identifies the exact alignment rule and gives the correct host-side fix.

Quick Start

Ask for a WebGPU alignment check on your code so it can compute valid bytesPerRow, buffer sizes, and dynamic offsets for the specific API call you are making.

Frequently Asked Questions about webgpu-core-memory-model

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Why does my WebGPU validation fail on buffer uploads and texture copies?

WebGPU validation fails on buffer uploads and texture copies when host-side alignment rules are violated. This Skill identifies the exact alignment rule causing the failure and computes correct values for your specific API call.

How do I calculate WebGPU bytesPerRow padding for texture readbacks?

To calculate WebGPU bytesPerRow for texture readbacks, you must pad row pitches to 256-byte alignment. This Skill computes the valid staging buffer sizes and copy pitches required to safely execute multi-row texture copies.

What is the required WebGPU alignment for dynamic bind-group offsets?

The required WebGPU alignment for dynamic bind-group offsets is 256 bytes for both uniform and storage buffers. This Skill rounds per-object uniform and storage strides to the valid 256-byte boundary automatically.

How do I fix WebGPU mapping offset errors for mapped ranges?

To fix WebGPU mapping errors, mapped ranges must start at 8-byte aligned offsets and buffers must follow 4-byte size rules. This Skill computes valid map ranges and write offsets before API execution.

Do I need to manually check WebGPU alignment rules for native applications?

You do not need to manually check WebGPU alignment rules for native applications. This Skill enforces 4-byte buffer rules, 8-byte mapping offsets, and 256-byte padding for uniform, storage, and texture copy validation.

What is the best way to prevent WebGPU validation errors in compute workflows?

The best way to prevent WebGPU validation errors in compute workflows is computing valid host-side alignment values upfront. This Skill sizes buffers, write offsets, and dynamic offsets correctly before making API calls.