webgpu-impl-multipass
OfficialBuild correct WebGPU multi-pass pipelines
Software Engineering#webgpu#wgsl#post-processing#ping-pong#multipass#shadow mapping#deferred shading
AuthorImpertio-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents common WebGPU multi-pass rendering mistakes, especially sampling a texture while it is still bound as a render attachment, which causes validation failures and broken visual effects.
Core Features & Use Cases
- Multi-pass rendering patterns: Organize post-processing chains, deferred shading, shadow mapping, and iterative effects into separate passes.
- Safe intermediate textures: Create offscreen render targets with the correct usage flags so later passes can sample them reliably.
- Ping-pong workflows: Alternate between two textures for blur, bloom, and other feedback effects that read and write over multiple passes.
- Depth and MRT correctness: Match fragment targets to color attachments, use comparison samplers for shadow maps, and preserve depth equality when needed.
- Use Case: A scene is rendered into an HDR texture, blurred across multiple passes, then tone-mapped to the canvas without read-write hazards.
Quick Start
Use the webgpu-impl-multipass skill to design a safe multi-pass WebGPU render flow that renders into intermediate textures, samples them in later passes, and avoids attachment sampling hazards.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgpu-impl-multipass Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-impl-multipass Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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