webgpu-wgsl-builtins
OfficialUse the right WGSL builtins, every time.
AuthorImpertio-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents WGSL shader-creation errors caused by using the wrong builtin function, the wrong builtin value, or the wrong shader stage for a WebGPU 1.0 workflow.
Core Features & Use Cases
- Builtin Function Guidance: Helps choose the correct WGSL math, geometric, integer, pack, texture, derivative, atomic, synchronization, and array builtins.
- Builtin Value Mapping: Clarifies which builtins are inputs or outputs in vertex, fragment, and compute stages, including direction and type.
- Error Prevention: Guards against common failures such as stage-restricted texture calls, invalid derivative usage, missing subgroup feature gates, and incorrect uniform control flow.
- Use Case: A shader author can use this Skill to fix a fragment shader that incorrectly calls a derivative builtin from compute, or to validate that a vertex output uses the proper builtin and interpolation rules.
Quick Start
Ask for the webgpu-wgsl-builtins skill to validate your WGSL builtin calls and builtin value declarations before you compile the shader.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgpu-wgsl-builtins Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-builtins Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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