webgpu-wgsl-builtins

Official

Use the right WGSL builtins, every time.

AuthorImpertio-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents WGSL shader-creation errors caused by using the wrong builtin function, the wrong builtin value, or the wrong shader stage for a WebGPU 1.0 workflow.

Core Features & Use Cases

  • Builtin Function Guidance: Helps choose the correct WGSL math, geometric, integer, pack, texture, derivative, atomic, synchronization, and array builtins.
  • Builtin Value Mapping: Clarifies which builtins are inputs or outputs in vertex, fragment, and compute stages, including direction and type.
  • Error Prevention: Guards against common failures such as stage-restricted texture calls, invalid derivative usage, missing subgroup feature gates, and incorrect uniform control flow.
  • Use Case: A shader author can use this Skill to fix a fragment shader that incorrectly calls a derivative builtin from compute, or to validate that a vertex output uses the proper builtin and interpolation rules.

Quick Start

Ask for the webgpu-wgsl-builtins skill to validate your WGSL builtin calls and builtin value declarations before you compile the shader.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgpu-wgsl-builtins
Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-builtins

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 536,000+ vetted skills library on demand.