webgpu-wgsl-syntax
OfficialWrite valid WGSL without shader errors.
AuthorImpertio-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you write correct WGSL shader syntax and avoid shader-creation errors caused by invalid aliases, declarations, control flow, swizzles, or function patterns.
Core Features & Use Cases
- Type and declaration guidance: Use the right WGSL forms for scalars, vectors, matrices, arrays, structs, aliases,
var,let,const, andoverride. - Control-flow safety: Write valid
if,switch,loop,for,while,break if, andreturnstructures without violating WGSL rules. - Function correctness: Handle by-value parameters, pointer mutation, recursion limits, entry-point restrictions, and
f16feature gating. - Use case: Drafting a vertex, fragment, or compute shader with correct swizzles, runtime-sized arrays, and safe branching while avoiding compiler rejection.
Quick Start
Ask for help writing or reviewing a WGSL shader so the code follows WebGPU syntax rules and avoids common compile-time mistakes.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgpu-wgsl-syntax Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-syntax Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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