webgpu-wgsl-syntax

Official

Write valid WGSL without shader errors.

AuthorImpertio-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you write correct WGSL shader syntax and avoid shader-creation errors caused by invalid aliases, declarations, control flow, swizzles, or function patterns.

Core Features & Use Cases

  • Type and declaration guidance: Use the right WGSL forms for scalars, vectors, matrices, arrays, structs, aliases, var, let, const, and override.
  • Control-flow safety: Write valid if, switch, loop, for, while, break if, and return structures without violating WGSL rules.
  • Function correctness: Handle by-value parameters, pointer mutation, recursion limits, entry-point restrictions, and f16 feature gating.
  • Use case: Drafting a vertex, fragment, or compute shader with correct swizzles, runtime-sized arrays, and safe branching while avoiding compiler rejection.

Quick Start

Ask for help writing or reviewing a WGSL shader so the code follows WebGPU syntax rules and avoids common compile-time mistakes.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgpu-wgsl-syntax
Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-syntax

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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