workflow-chapter4-overlays-contracts-baseline
CommunityIdempotent Chapter 4 overlays workflow.
Authorskyoxu
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This workflow enables teams to reliably generate and validate Chapter 4 overlays and contract skeletons for business repositories, ensuring idempotent recovery and alignment with triplet baselines.
Core Features & Use Cases
- Idempotent overlay generation: builds and repairs overlay skeletons without repeating work.
- Overlay refs freezing and validation: freezes refs post-apply and validates execution against contracts.
- Contract skeleton creation and validation: creates or adjusts Game.Core/Contracts skeletons and validates baselines before Chapter 5/6.
- Reproducible for siblings of templates: operates in a parent directory layout with template and business repos.
Quick Start
Execute the Chapter 4 overlays and contracts baseline workflow by following workflow.md in the template repo for your business repository.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: workflow-chapter4-overlays-contracts-baseline Download link: https://github.com/skyoxu/godotgame/archive/main.zip#workflow-chapter4-overlays-contracts-baseline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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