working-in-parallel

Divides one Remotion video across multiple agents or people by scene ownership.

Updated Sep 22, 2026
One-click install
npx skills add https://github.com/napatne/LIVE-Workspace --skill working-in-parallel-napatne
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: working-in-parallel
Source: https://github.com/napatne/LIVE-Workspace/tree/main/.agents/skills/working-in-parallel
Command: npx skills add https://github.com/napatne/LIVE-Workspace --skill working-in-parallel-napatne

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When more than one assistant or person works on the same video project, their edits collide: shared files conflict, components get duplicated, and merges silently break. This Skill defines how to split a video project so parallel work merges cleanly. ## Core Features & Use Cases - Scene-based division of labor: Splits work by scene (one file, one owner, one composition) rather than by layer or concern, so no two workers ever edit the same file. - Shared kit and registry rules: Requires a frozen shared kit (theme, backgrounds, text components, transitions, timing convention) and pre-registering every scene in src/Root.tsx with stub components before the split, eliminating add/add merge conflicts. - Merge verification checklist: Provides concrete checks before merging, including <Composition count matching scene count and npx remotion compositions listing every scene. - Use Case: Two AI coding agents build scenes 1-3 and 4-6 of a Remotion film simultaneously on separate branches; following this Skill, their output merges without either re-doing the other's work. ## Quick Start Ask your assistant to split the video project between two workers using the working-in-parallel skill, assigning scenes and registering stubs in Root.tsx first.

Frequently Asked Questions about working-in-parallel

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
When should you not split video work across parallel workers?▼

Do not split before the storyboard is divided into scenes and the shared kit is built and frozen. Splitting earlier causes every worker to invent their own components, and merging then costs more than the parallelism saved.