world-asset-identity-lock
OfficialKeep characters and props consistent across shots.
Design & Creative#character consistency#continuity#identity#worldbuilding#prompt discipline#asset-lock#multi-shot generation
Authornolanx-ai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill prevents recurring characters, props, creatures, costumes, and environments from “drifting” in identity across multi-shot generation, world assets, and continuation runs.
Core Features & Use Cases
- Identity Lock Rules: Enforce stable IDs and consistently reuse immutable traits while allowing shot-specific behavior to vary.
- Prompt Rules: Maintain the same identity core and preserve spatial anchors, location names, and continuity-sensitive visual elements like silhouette and palette.
- Continuation Rules: Require new shots to inherit the last confirmed stable state and describe transitions only when changes are truly intended.
- Avoidances: Discourage renaming recurring assets and changing silhouette/palette without explicit justification.
Quick Start
Use the world-asset-identity-lock skill when you generate the next scene so your hero and key props keep the same silhouette, palette, and behavioral signature as the previous confirmed shot.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: world-asset-identity-lock Download link: https://github.com/nolanx-ai/nolanx.ai/archive/main.zip#world-asset-identity-lock Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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