world-asset-identity-lock

Maintain stable identity for recurring world assets across multi-shot generation workflows.

1.6k|121|Updated May 13, 2026
One-click install
npx skills add https://github.com/nolanx-ai/nolanx.ai --skill world-asset-identity-lock
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: world-asset-identity-lock
Source: https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/world-asset-identity-lock
Command: npx skills add https://github.com/nolanx-ai/nolanx.ai --skill world-asset-identity-lock

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill prevents recurring characters, props, creatures, costumes, and environments from “drifting” in identity across multi-shot generation, world assets, and continuation runs.

Core Features & Use Cases

  • Identity Lock Rules: Enforce stable IDs and consistently reuse immutable traits while allowing shot-specific behavior to vary.
  • Prompt Rules: Maintain the same identity core and preserve spatial anchors, location names, and continuity-sensitive visual elements like silhouette and palette.
  • Continuation Rules: Require new shots to inherit the last confirmed stable state and describe transitions only when changes are truly intended.
  • Avoidances: Discourage renaming recurring assets and changing silhouette/palette without explicit justification.

Quick Start

Use the world-asset-identity-lock skill when you generate the next scene so your hero and key props keep the same silhouette, palette, and behavioral signature as the previous confirmed shot.

Frequently Asked Questions about world-asset-identity-lock

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I keep character identity consistent across multi-shot generation?

To keep character identity consistent across multi-shot generation, enforce stable IDs and reuse immutable traits like silhouette and palette while allowing shot-specific actions to vary. This prevents recurring characters and props from drifting visually during continuation workflows.

What causes characters and props to drift in identity during continuation runs?

Characters and props drift during continuation runs when recurring assets are renamed or their continuity-sensitive visual elements like silhouette and palette change without explicit justification. Maintaining spatial anchors and stable identity cores prevents this visual drift.

How do I maintain worldbuilding continuity for environments across multiple clips?

To maintain worldbuilding continuity for environments across multiple clips, preserve spatial anchors and location names in your prompts. New shots must inherit the last confirmed stable state and describe transitions only when changes are truly intended.

Does prompt discipline work for preserving costumes and creatures in language-image-video reasoning?

Yes, prompt discipline works for preserving costumes and creatures in language-image-video reasoning by separating immutable traits from variable shot actions. Applying consistent stable IDs ensures creatures and costumes remain coherent across all generated clips.

When should I avoid changing a character's silhouette and palette during multi-shot generation?

You should avoid changing a character's silhouette and palette during multi-shot generation unless there is explicit justification for the transition. Unjustified changes break identity lock rules and cause the recurring asset to lose visual continuity.