What problem does it solve? Turning a plain-English description into an interactive 3D voxel world normally requires game engines, asset pipelines, and build tooling. This Skill produces a complete walkable world in one offline HTML file that loads directly in a browser or web-viewer pane. ## Core Features & Use Cases - Single-file world generation: Builds a self-contained world/index.html with inline three.js and audio, first-person pointer-lock controls, WASD movement, and touch support. - Interactive voxel gameplay: Seeded procedural terrain, block placing and breaking with a crosshair and hotbar, textured materials, HUD, and a day/night cycle. - Verifiable output: Writes .harness/verdict.json status reports and supports model invariant checks via node tools/check.mjs, plus camera-based visual verification. - Use Case: Describe "a village with a dirt road, a river along the eastern edge, and wheat fields" and receive a walkable Minecraft-style world you can explore, edit, and export as JSON. ## Quick Start Ask the agent to build a walkable voxel world from your description, for example: create a small island village with a river, houses, and a day/night cycle in one HTML file.