world-labs-chisel

Create 3D blocking geometry for world generation in Marble.

3|1|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/CloudAI-X/world-labs-skills --skill world-labs-chisel
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: world-labs-chisel
Source: https://github.com/CloudAI-X/world-labs-skills/tree/main/world-labs-chisel
Command: npx skills add https://github.com/CloudAI-X/world-labs-skills --skill world-labs-chisel

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Chisel enables rapid 3D blocking for world generation by separating geometry from aesthetics, letting you define structure first and apply style later.

Core Features & Use Cases

  • Structure-first blocking: define walls, volumes, and layouts for fast spatial planning.
  • Style separation: generate AI-driven visuals from prompts while preserving the layout.
  • Reference geometry workflow: import external models to guide blocking and alignment in Marble.

Quick Start

Provide a simple room layout and prompt Marble to generate a styled scene from the blocking geometry.

Frequently Asked Questions about world-labs-chisel

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I rapidly block out 3D geometry for world-building layouts?

Rapid 3D blocking for world generation separates spatial structure from aesthetics, letting you define walls and volumes first before applying visual styles. This approach streamlines spatial planning for complex environments.

What is the best way to apply AI visual styles to 3D blocking geometry?

Applying AI visual styles to 3D blocking geometry involves generating visuals from text prompts while strictly preserving the underlying structural layout. This style separation ensures your spatial design remains unchanged during aesthetic iteration.

How do I use reference models to guide 3D blocking alignment?

Using reference models to guide 3D blocking involves importing external geometry into Marble to direct alignment and structural drafting. This workflow ensures new volumes match existing spatial constraints accurately.

Can I draft 3D walls and volumes in Marble without applying textures?

Yes, you can draft 3D walls and volumes in Marble without textures because the system separates structure from aesthetics. This allows designers to focus entirely on spatial layout before generating styled scenes.

Does Marble support importing external reference geometry for world-building?

Marble supports importing external reference geometry to guide 3D blocking and alignment for world-building. This allows designers to match new spatial layouts against existing models during the drafting process.