world-system

Community

Scale Unity worlds with map hibernation.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a scalable World System architecture for Unity games, enabling efficient handling of large maps, NPCs, and transitions through Map Hibernation and Macro-Simulation to keep performance high.

Core Features & Use Cases

  • Map Hibernation: serialize off-screen NPCs and despawn heavy objects to reduce memory and CPU usage.
  • Macro-Simulation: compute NPC actions during idle periods to maintain consistent world progression.
  • Spatial Offsets and Region-based World: partition the world into regions/maps to support large-scale environments.
  • Inter-map Transitions: handle seamless map transitions and interior/exterior linking.

Quick Start

Load a test scene, enable map hibernation, and trigger wake-up macro-simulation to catch up world state.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: world-system
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#world-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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