world-system
CommunityScale Unity worlds with map hibernation.
Software Engineering#unity#npc-management#game-architecture#world-system#map-hibernation#macro-simulation#spatial-offset
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a scalable World System architecture for Unity games, enabling efficient handling of large maps, NPCs, and transitions through Map Hibernation and Macro-Simulation to keep performance high.
Core Features & Use Cases
- Map Hibernation: serialize off-screen NPCs and despawn heavy objects to reduce memory and CPU usage.
- Macro-Simulation: compute NPC actions during idle periods to maintain consistent world progression.
- Spatial Offsets and Region-based World: partition the world into regions/maps to support large-scale environments.
- Inter-map Transitions: handle seamless map transitions and interior/exterior linking.
Quick Start
Load a test scene, enable map hibernation, and trigger wake-up macro-simulation to catch up world state.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: world-system Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#world-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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