worldview-shader-preset
CommunityScaffold production-ready visual shader presets
System Documentation
What problem does it solve?
Developers spend repetitive time creating new post-processing visual presets for the WorldView GEOINT dashboard because each preset requires a GLSL shader, uniform bindings, UI controls, toolbar integration, per-preset persistence, and SCENES serialization. This Skill packages the required manifest, shader skeleton, parameter schema, UI changes, and verification checklist so new presets can be added consistently and reliably.
Core Features & Use Cases
- Preset manifest generation: define id, displayName, icon, and parameter schema with defaults and ranges to drive UI sliders and uniform names.
- GLSL + JS scaffold: provide a fragment shader skeleton and a JS module for uniform bindings, stage registration, and CesiumJS post-processing integration.
- UI & persistence integration: append toolbar icon, expose right-panel parameters, persist per-preset slider values, and register the preset for SCENES shot-sequencer serialization.
- Verification & PRD traceability: use the included checklist and verify script to gate completion and update the product PRD when visible changes are introduced.
- Use Case: add an NVG mode with sensitivity and bloom sliders, ensure values persist per preset, and make the preset serializable in shot rows.
Quick Start
Use the worldview-shader-preset skill to scaffold a new preset named night_vision with the sensor schema, display name "Night Vision", and icon 🟢.
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: worldview-shader-preset Download link: https://github.com/aberrantCode/llm_skills/archive/main.zip#worldview-shader-preset Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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