write-real-e2e-test
CommunityShip stable real-backend Playwright tests
Software Engineering#flaky tests#playwright#end-to-end testing#ci reliability#gameplay validation#real backend
Authorwangdaqian08
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you create, edit, and debug real-backend Playwright end-to-end tests without falling into the CI-only failures that commonly affect live game flows.
Core Features & Use Cases
- CI-safe test design: Guides you to validate sub-phase transitions, use backend polling, and avoid timing-based assertions.
- Real browser isolation: Encourages separate player contexts so multi-user gameplay tests stay deterministic.
- Failure-resistant debugging: Points you to project memory, reusable helpers, and quarantine records so you can diagnose and fix flaky scenarios faster.
- Use Case: You are adding a sheriff election or night-action spec under frontend/e2e/real/ and need it to pass locally and in CI without hidden race conditions.
Quick Start
Use this skill to review the target real-backend spec, confirm the relevant game phase logic, and rewrite the test so it waits on verified sub-phase state instead of fixed delays.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: write-real-e2e-test Download link: https://github.com/wangdaqian08/werewolf-simple/archive/main.zip#write-real-e2e-test Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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