writing-bgs-load-order

Create, edit, and validate BGS plugin load order files for modern game titles.

11|3|Updated Apr 15, 2026
One-click install
npx skills add https://github.com/BB-84C/bgs-modding-superpowers --skill writing-bgs-load-order
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: writing-bgs-load-order
Source: https://github.com/BB-84C/bgs-modding-superpowers/tree/main/plugins/bgs-modding-superpowers/skills/writing-bgs-load-order
Command: npx skills add https://github.com/BB-84C/bgs-modding-superpowers --skill writing-bgs-load-order

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates the risk of broken modpacks, game crashes, and unexpected record conflicts caused by incorrectly formatted or ordered Bethesda Game Studio plugin load order files, ensuring compliance with game-specific rules for modern BGS titles.

Core Features & Use Cases

  • Authoritative Format Reference: Covers the asterisk-prefix plugins.txt standard for Fallout 4, Skyrim SE/AE/VR, Fallout 76, and Starfield, including parser rules, encoding requirements, and line-ending specifications.
  • Operational Guidance: Provides step-by-step instructions for common tasks like enabling/disabling plugins, reordering entries, removing plugins, and converting ESP files to light ESL plugins, plus routing logic for when to edit load order files directly versus using xEdit daemon commands.
  • Conflict Resolution Framework: Includes a decision flowchart and judgment rules to determine whether a mod conflict should be solved via load order sorting or patching, plus guidance for querying the BGS knowledge base for per-game group templates.
  • Use Case: A modder setting up a new Fallout 4 modpack can use this Skill to correctly configure their plugins.txt file, validate it for errors, and generate custom load order files for xEdit conflict isolation experiments.

Quick Start

Use the writing-bgs-load-order skill to correctly format, edit, and validate your Bethesda Game Studio plugins.txt or loadorder.txt file for your target game, following official asterisk-prefix rules and official master handling requirements.

Frequently Asked Questions about writing-bgs-load-order

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I correctly format plugins.txt for Fallout 4 and Skyrim SE?

Correctly formatting plugins.txt requires using the asterisk-prefix standard for active plugins in Fallout 4, Skyrim SE/AE/VR, Fallout 76, and Starfield. You must follow specific parser rules, encoding requirements, and line-ending specifications to prevent game instability.

What is the best way to resolve mod conflicts in a BGS load order?

Resolving mod conflicts in a BGS load order involves using a decision flowchart to determine whether to sort the load order or create a patch. This framework helps query per-game group templates to eliminate unexpected record conflicts.

How do I convert ESP files to light ESL plugins for Skyrim SE?

Converting ESP files to light ESL plugins involves specific operational steps to restructure the plugin format. This process reduces plugin slot usage while maintaining mod functionality and ensuring compliance with libloadorder parser specifications.

Does this load order workflow support xEdit experimental launch scenarios?

Yes, the workflow supports xEdit experimental launch scenarios by providing routing logic for xEdit daemon commands. It guides you on when to edit load order files directly versus using daemon commands for conflict isolation experiments.

Why does MO2 profile synchronization break my loadorder.txt?

MO2 profile synchronization breaks loadorder.txt when file entries violate MO2 profile synchronization constraints or official master handling requirements. Correctly validating entries against libloadorder parser specifications prevents synchronization failures and game crashes.

When do I need to edit loadorder.txt directly instead of using a mod manager?

Directly editing loadorder.txt is needed when generating custom files for xEdit conflict isolation or fixing broken modpacks. The Skill provides routing logic to determine when direct file manipulation is safer than automated tools.