xmath-usage
CommunityZero-allocation math for Defold performance.
Authorselimanac
Version1.0.0
Installs0
System Documentation
What problem does it solve?
In Lua-based Defold projects, hot-path math frequently allocates objects, triggering GC pauses. xmath enables in-place mutation and reuses pre-allocated scratch variables, eliminating per-frame allocations and reducing GC pressure.
Core Features & Use Cases
- In-place mutation: all xmath operations write results into the first argument, enabling scratch buffers to be reused across frames.
- Pre-allocated scratch variables: store transient vectors/quaternions at module scope or init to avoid per-frame allocations.
- Type support: xmath handles vector3, vector4, and quaternion operations with a consistent first-argument output convention.
- Integration pattern: pair xmath with vmath to initialize scratch objects, then apply a sequence of operations to compute final results.
- Use cases: physics nudges, animation tweaks, and other hot-path math in gameplay loops.
Quick Start
Pre-allocate scratch buffers and rewrite hot math paths to mutate outputs in place using xmath.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: xmath-usage Download link: https://github.com/selimanac/defold-daabbcc3d/archive/main.zip#xmath-usage Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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