xr

Enable VR/AR/XR hand tracking, controllers, and AR mesh visualization in a unified scene.

3|Updated Jan 31, 2026
One-click install
npx skills add https://github.com/vuer-ai/vuer-skill --skill xr
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: xr
Source: https://github.com/vuer-ai/vuer-skill/tree/main/skills/xr
Command: npx skills add https://github.com/vuer-ai/vuer-skill --skill xr

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The XR workflow often requires real-time hand tracking, controller input, and environmental mapping, which can be complex to configure and synchronize across devices.

Core Features & Use Cases

  • Hand tracking and gesture input for immersive XR scenes.
  • Motion controller support and gripper-like interactions.
  • AR mesh visualization and WebXR integration for interactive demos.

Quick Start

Initialize an XR scene and enable hand tracking with the default Hands component.

Frequently Asked Questions about xr

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add WebXR hand tracking to a 3D scene?

WebXR hand tracking is enabled by initializing an XR scene and activating the default Hands component. This provides real-time hand tracking and gesture input for immersive scenes.

Can I use motion controllers and haptic feedback together in an AR mesh environment?

Yes, motion controller navigation and haptic feedback are supported alongside AR mesh visualization. These elements are synchronized within a unified scene for real-time interactive demos.

What is AR mesh visualization used for in WebXR integration?

AR mesh visualization maps the physical environment within WebXR integration to enable interactive spatial alignment. It solves the complexity of synchronizing environmental mapping across devices.

Does this XR workflow support gripper-like interactions for motion controllers?

Yes, the XR workflow supports gripper-like interactions using motion controllers. It handles controller input to allow real-time navigation and manipulation within the unified scene.

What is the best way to configure environmental mapping and controller input across XR devices?

The best way to configure environmental mapping and controller input is through a unified scene management workflow. This approach synchronizes real-time hand tracking and AR mesh visualization across devices.

Why does configuring real-time hand tracking across multiple XR devices cause synchronization issues?

Configuring real-time hand tracking causes synchronization issues because environmental mapping and controller inputs are complex to align across different hardware. A unified scene management workflow resolves this.