What problem does it solve? Designing cockpit-style interfaces for XR is difficult because controls must feel realistic, support multiple input modes, and avoid causing motion sickness in seated users. This Skill provides expert guidance for building fixed-perspective, high-presence cockpit environments with spatial controls. ## Core Features & Use Cases - Cockpit Layout Prototyping: Design hand-interactive yokes, levers, throttles, and dashboards with toggles, switches, and gauges in A-Frame or Three.js. - Multi-Input UX Integration: Combine hand gestures, voice, gaze, and physical props into a cohesive control scheme with constraint-driven mechanics. - Comfort-First Design: Anchor the user perspective to seated interfaces and tune experiences against motion sickness thresholds. - Use Case: You are building a spacecraft training simulator in WebXR. Use this Skill to lay out the cockpit dashboard, wire up gesture and voice controls for the throttle and switches, and tune the seated experience so trainees can operate it for extended sessions without discomfort. ## Quick Start Ask the agent to design a cockpit layout with interactive flight controls and a dashboard for a seated WebXR flight simulator prototype.