xr-development

Community

Craft immersive XR apps across devices.

Authorelophanto
Version1.0.0
Installs0

System Documentation

What problem does it solve?

WebXR development requires a cohesive, cross-device approach to build immersive experiences that run reliably across browsers and headset platforms.

Core Features & Use Cases

  • WebXR scaffolding and multi-device compatibility with A-Frame, Three.js, and Babylon.js
  • Hand tracking, raycasting, hit testing, and gesture-driven interactions
  • Debugging, performance optimization, and cross-platform deployment for Quest, Vision Pro, HoloLens, and mobile AR
  • Use Case: Create a cross-device WebXR demo that works on desktop browsers and headsets with consistent UX across inputs

Quick Start

Initialize a WebXR project using A-Frame or Three.js and deploy a cross-device demo that includes hand tracking and raycasting.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: xr-development
Download link: https://github.com/elophanto/EloPhanto/archive/main.zip#xr-development

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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