xr-development
CommunityCraft immersive XR apps across devices.
Authorelophanto
Version1.0.0
Installs0
System Documentation
What problem does it solve?
WebXR development requires a cohesive, cross-device approach to build immersive experiences that run reliably across browsers and headset platforms.
Core Features & Use Cases
- WebXR scaffolding and multi-device compatibility with A-Frame, Three.js, and Babylon.js
- Hand tracking, raycasting, hit testing, and gesture-driven interactions
- Debugging, performance optimization, and cross-platform deployment for Quest, Vision Pro, HoloLens, and mobile AR
- Use Case: Create a cross-device WebXR demo that works on desktop browsers and headsets with consistent UX across inputs
Quick Start
Initialize a WebXR project using A-Frame or Three.js and deploy a cross-device demo that includes hand tracking and raycasting.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: xr-development Download link: https://github.com/elophanto/EloPhanto/archive/main.zip#xr-development Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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