xr-interface

Design comfortable, discoverable XR interfaces with multimodal input support.

116|9|Updated Feb 18, 2026
One-click install
npx skills add https://github.com/elophanto/EloPhanto --skill xr-interface
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: xr-interface
Source: https://github.com/elophanto/EloPhanto/tree/main/skills/xr-interface
Command: npx skills add https://github.com/elophanto/EloPhanto --skill xr-interface

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Spatial XR interface design faces the challenge of creating comfortable, discoverable interactions that minimize motion sickness and cognitive load in immersive environments.

Core Features & Use Cases

  • Spatial UI guidelines for HUDs, floating panels, and in-world menus across AR/VR/XR platforms.
  • Multimodal input support (gaze, pinch, controller, hand gestures, voice) with accessibility fallbacks.
  • Real-world use case: design a cockpit HUD for hands-free navigation in an industrial XR scenario.

Quick Start

Design a spatial XR interface prototype that prioritizes comfort, discoverability, and multimodal input integration.

Frequently Asked Questions about xr-interface

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design XR interfaces that reduce motion sickness and cognitive load?

To design XR interfaces that reduce motion sickness, apply human-centered placement for spatial UIs and validate comfort protocols. This minimizes cognitive load by ensuring HUDs, floating panels, and menus align with natural immersive ergonomics.

What is the best way to support multimodal input in spatial design?

Supporting multimodal input in spatial design involves integrating gaze, pinch, controller, hand gestures, and voice commands. Accessibility fallbacks must be implemented for each interaction type to ensure comfortable and discoverable AR/VR experiences.

How do I create a cockpit HUD for hands-free navigation in an industrial XR scenario?

Creating a cockpit HUD for hands-free navigation requires spatial UI guidelines tailored for industrial XR. Design floating panels and in-world menus utilizing multimodal input like voice and gaze to reduce cognitive load and ensure discoverability.

Does this approach work for both AR and VR immersive environments?

Yes, this approach works across AR, VR, and XR immersive environments. Spatial UI guidelines apply to HUDs, floating panels, and in-world menus, ensuring comfortable and discoverable interactions regardless of the specific immersive platform.

Why does spatial interface design cause cognitive load for users?

Spatial interface design causes cognitive load when interactions lack discoverability and multimodal input support. Without human-centered placement and accessibility fallbacks, users struggle to navigate floating panels and in-world menus comfortably.

What are the limitations of designing XR interfaces without comfort validation protocols?

Without comfort validation protocols, XR interfaces risk inducing motion sickness and high cognitive load. Omitting human-centered placement and accessibility fallbacks for multimodal input severely degrades discoverability and user comfort in spatial environments.