y3-auto-test

Automate game UI testing by locating controls and triggering clicks via MCP.

2|Updated Apr 20, 2026
One-click install
npx skills add https://github.com/y3-editor/y3-maker-config --skill y3-auto-test
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: y3-auto-test
Source: https://github.com/y3-editor/y3-maker-config/tree/main/skills/y3-auto-test
Command: npx skills add https://github.com/y3-editor/y3-maker-config --skill y3-auto-test

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill automates UI testing for games by locating controls and triggering clicks through the MCP toolchain, reducing manual testing effort and increasing repeatability.

Core Features & Use Cases

  • Automated UI element localization and clicking using MCP and y3runtime.
  • Gate-based test plan validation with design and execution plan checks.
  • End-to-end test execution, results capture, and report generation for game interfaces.
  • Applicable to regression testing, UI flow validation, and automated test-plan-driven workflows.

Quick Start

Launch the game, confirm MCP connection, then run the y3-auto-test workflow to locate and click UI controls automatically.

Frequently Asked Questions about y3-auto-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game UI testing by locating and clicking controls?

To automate game UI testing, you use the MCP toolchain alongside y3runtime to locate specific UI buttons and trigger clicks. This requires a defined test plan and MCP rules to execute end-to-end UI flow validation automatically.

What is needed to start running automated UI tests for game interfaces?

To start automated UI testing for game interfaces, you need the y3runtime UI layer, MCP connection rules, and a defined test plan. Launch the game and confirm the MCP connection before executing the test workflow.

Can I validate test plans with gating checks during game UI automation?

Yes, you can validate test plans using gate-based checks during game UI automation. The workflow applies design and execution plan checks to ensure end-to-end UI flows meet specific gating criteria before proceeding.

Does y3-auto-test support regression testing and report generation for game UI?

Yes, y3-auto-test supports regression testing and report generation for game UI. It captures test execution results and generates reports, making it applicable for validating UI flows and automated test-plan-driven workflows.

What is the best way to execute end-to-end UI test flows across game interfaces?

The best way to execute end-to-end UI test flows is by leveraging the MCP toolchain and y3runtime to locate controls, trigger clicks, and capture results. This approach ensures repeatability and reduces manual testing effort.