y3-game-spec

Orchestrate Y3 game development from spec to execution and test plans.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill y3-game-spec-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: y3-game-spec
Source: https://github.com/WindXRan/y3td/tree/main/maps/EntryMap/.y3maker/skills/y3-game-spec
Command: npx skills add https://github.com/WindXRan/y3td --skill y3-game-spec-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill turns vague game ideas into a complete, engine-aligned development specification for Y3, covering planning, execution planning, automated test planning, and iteration-ready structure with strict feasibility guardrails.

Core Features & Use Cases

  • Game spec orchestration: Guides the user through a full pipeline from “design案” to “execution案” to “test案” with a clear stage-gated workflow.
  • Forced feasibility convergence (Step 9): Scans requested features against Y3 engine capability boundaries, then rejects or downgrades non-implementable items using user confirmation.
  • Execution pre-check (API/event validation): Produces an API/事件预检报告 to reduce “fabricated API” and event-name mistakes before coding begins.

Quick Start

Use y3-game-spec to produce a full Y3 game design, execution plan, and test plan for your idea, starting from your description of the game you want to build.

Frequently Asked Questions about y3-game-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a game concept into a structured development spec for the Y3 engine?

To generate a structured development spec for the Y3 engine, you provide a game concept and the skill orchestrates it through design, execution planning, and automated test planning with strict feasibility guardrails.

What is the best way to validate Y3 engine API and event names before coding?

The best way to validate Y3 engine API and event names before coding is to generate an API and event pre-validation report, which reduces fabricated API and event-name mistakes during execution.

Can I check if my requested game features are supported by Y3 engine boundaries?

Yes, you can check requested features against Y3 engine boundaries using forced feasibility convergence, which scans capabilities and rejects or downgrades non-implementable items before execution.

How do I create an automated test plan for a Y3 game build from scratch?

To create an automated test plan for a Y3 game build from scratch, you route the game concept through a design-to-test pipeline that generates phase-wise implementation checklists alongside automated test plans.

What are the limitations of using an automated spec generation pipeline for Y3 game development?

The limitation of automated spec generation for Y3 is that it enforces strict feasibility constraints, meaning features outside Y3 engine capability boundaries will be rejected or downgraded during convergence.