y3-lua-pipeline

Official

Unified Y3 Lua development with UI integration.

Authory3-editor
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Skill centralizes and standardizes all Y3 Lua development, providing a unified pipeline to implement game logic, systems, events, skill effects, and UI interactions using the official y3-lualib and UI APIs.

Core Features & Use Cases

  • Integrates game logic, systems development, event handling, and UI interaction code (y3.ui and GameAPI) into a cohesive workflow.
  • Enforces API safety and best practices by guiding developers to read memory/lua-issues and api-safety references before coding and to rely on framework globals like y3.player, y3.unit, y3.game, etc.
  • Supports a deterministic runtime with Lua 5.4, fixed-point arithmetic, engine-provided math, and restricted IO to ensure cross-platform consistency.

Quick Start

Start by reading api-safety.mdc and memory/lua-issues, then implement your Lua module using the y3-lualib APIs in the proper script root.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: y3-lua-pipeline
Download link: https://github.com/y3-editor/y3-maker-config/archive/main.zip#y3-lua-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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