y3-lua-pipeline
OfficialUnified Y3 Lua development with UI integration.
Authory3-editor
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Skill centralizes and standardizes all Y3 Lua development, providing a unified pipeline to implement game logic, systems, events, skill effects, and UI interactions using the official y3-lualib and UI APIs.
Core Features & Use Cases
- Integrates game logic, systems development, event handling, and UI interaction code (y3.ui and GameAPI) into a cohesive workflow.
- Enforces API safety and best practices by guiding developers to read memory/lua-issues and api-safety references before coding and to rely on framework globals like y3.player, y3.unit, y3.game, etc.
- Supports a deterministic runtime with Lua 5.4, fixed-point arithmetic, engine-provided math, and restricted IO to ensure cross-platform consistency.
Quick Start
Start by reading api-safety.mdc and memory/lua-issues, then implement your Lua module using the y3-lualib APIs in the proper script root.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: y3-lua-pipeline Download link: https://github.com/y3-editor/y3-maker-config/archive/main.zip#y3-lua-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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