y3-obj-gen
CommunityGenerate Y3 object editor data safely and correctly.
Software Engineering#game modding#mcp integration#batch generation#y3#editor json#object generation#hotfix save workflow
AuthorWindXRan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the problem of hand-authoring large and error-prone Y3 Editor “物编” (object/JSON) data when you need to create units, abilities, buffs/modifiers, and projectiles.
Core Features & Use Cases
- Generate editor_table JSON for Y3 object types: units (editorunit) plus non-unit objects including abilities (abilityall), modifiers/buffs (modifierall), projectiles (projectileall), and items (editoritem).
- Deterministic generation via scripts: uses dedicated generators rather than letting the model hand-write 300+ line JSON.
- Model/asset selection support: supports selecting appropriate official editor models via MCP (and a project resources.csv as the primary match source), with fallbacks.
- Correct Y3 editor persistence workflow: enforces the required MCP sequence for applying changes without losing data: hotfix → wait 3 seconds → save.
Quick Start
Ask the AI to generate a complete set of Y3 editor object JSON for “火焰蜘蛛” including unit, ability, modifier, and projectile assets in maps/EntryMap, then hotfix and save the results.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: y3-obj-gen Download link: https://github.com/WindXRan/y3td/archive/main.zip#y3-obj-gen Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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