What problem does it solve?
This Skill solves the problem of hand-authoring large and error-prone Y3 Editor โ็ฉ็ผโ (object/JSON) data when you need to create units, abilities, buffs/modifiers, and projectiles.
Core Features & Use Cases
- Generate editor_table JSON for Y3 object types: units (editorunit) plus non-unit objects including abilities (abilityall), modifiers/buffs (modifierall), projectiles (projectileall), and items (editoritem).
- Deterministic generation via scripts: uses dedicated generators rather than letting the model hand-write 300+ line JSON.
- Model/asset selection support: supports selecting appropriate official editor models via MCP (and a project resources.csv as the primary match source), with fallbacks.
- Correct Y3 editor persistence workflow: enforces the required MCP sequence for applying changes without losing data: hotfix โ wait 3 seconds โ save.
Quick Start
Ask the AI to generate a complete set of Y3 editor object JSON for โ็ซ็ฐ่่โ including unit, ability, modifier, and projectile assets in maps/EntryMap, then hotfix and save the results.