zenigame-fx-improve-cycle

Coordinate end-to-end FX Alpha Factory improvement cycles across analysis, design, implementation, execution, and reporting.

Updated Apr 17, 2026
One-click install
npx skills add https://github.com/kent013/zenigame-fx --skill zenigame-fx-improve-cycle
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: zenigame-fx-improve-cycle
Source: https://github.com/kent013/zenigame-fx/tree/main/.claude/skills/zenigame-fx-improve-cycle
Command: npx skills add https://github.com/kent013/zenigame-fx --skill zenigame-fx-improve-cycle

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinate and automate the end-to-end FX Alpha Factory improvement cycle across analysis, planning, implementation, execution, and reporting.

Core Features & Use Cases

  • Orchestrates multi-phase workflow: analyze-run, plan-and-design, implement, run-alpha-factory, and run-report, enabling automated progression and state tracking.
  • Supports observe-only and repeat modes, enabling continuous experimentation with automatic cycle advancement and optional human intervention bypass.
  • Integrates with existing zenigame-fx subsystems (Codex planning, GA execution, and reporting) to produce consistent SoT (Source of Truth) updates and run summaries.

Quick Start

Invoke zenigame-fx-improve-cycle with an optional run_id to start an end-to-end FX improvement cycle across analyze, plan, implement, run, and report phases.

Frequently Asked Questions about zenigame-fx-improve-cycle

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate the FX Alpha Factory improvement cycle across analysis and reporting?

Automating the FX Alpha Factory improvement cycle requires orchestrating analysis, planning, implementation, execution, and reporting phases. This Skill coordinates those sub-skills sequentially to enable automated progression, state tracking, and consistent Source of Truth updates across multiple runs.

What is an FX improvement cycle and how does phase management work?

An FX improvement cycle progresses through analyze-run, plan-and-design, implement, run-alpha-factory, and run-report phases. Phase management coordinates these sub-skills sequentially, enforcing safe progression and state tracking to ensure consistent outputs and repeatable automated workflows.

Can I run continuous FX alpha experiments without manual intervention?

Yes, you can run continuous FX alpha experiments using observe-only and repeat modes. These modes enable automatic cycle advancement for continuous experimentation, with optional skip-todo and skip-consensus controls to bypass human intervention when needed.

How do I start an end-to-end FX workflow orchestration with a specific run ID?

Start the end-to-end FX workflow orchestration by invoking the Skill with an optional run ID. This triggers the coordinated execution of analysis, planning, implementation, execution, and reporting phases for that specific run.

Does FX cycle orchestration integrate with existing Codex planning and GA execution systems?

Yes, FX cycle orchestration integrates with existing zenigame-fx subsystems including Codex planning, GA execution, and reporting. This integration produces consistent Source of Truth updates and run summaries across the coordinated phases.

What are the limitations of using skip-todo and skip-consensus controls in automated FX workflows?

Skip-todo and skip-consensus controls bypass human intervention during automated FX workflow progression. While they enable faster continuous experimentation in observe-only or repeat modes, they reduce manual oversight of planning and consensus validation steps.