zero-day-rules

Codify Zero-Day Attack board-game rules into design and implementation guidance.

Updated Jan 2, 2026
One-click install
npx skills add https://github.com/jwmyers/vui-vux-plugins --skill zero-day-rules
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: zero-day-rules
Source: https://github.com/jwmyers/vui-vux-plugins/tree/main/plugins/zero-day-dev/skills/zero-day-rules
Command: npx skills add https://github.com/jwmyers/vui-vux-plugins --skill zero-day-rules

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill codifies and communicates the official Zero-Day Attack game rules for two players into a practical guide suitable for designers, developers, and players implementing or evaluating the digital version.

Core Features & Use Cases

  • Two-Phase Gameplay: Describes Attack, Exploit, and Ghost phases, including their objectives and transitions.
  • Token System & Board Rules: Details the Attack, Exploit, and Ghost tokens, edge-node placement, and path color rules.
  • Tile & Path Mechanics: Covers tile types, edge nodes, color matching rules, and movement constraints.
  • Setup & Scoring: Summarizes starting setup, available tokens, and endgame scoring considerations.

Quick Start

Design and implement a digital Zero-Day Attack variant following the two-phase flow (Attack, Exploit, Ghost) and the scoring system.

Frequently Asked Questions about zero-day-rules

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What are the official game rules for the Zero-Day Attack board game?

The Zero-Day Attack board game rules cover two-player token interactions across Attack, Exploit, and Ghost phases, including tile-placement, path color matching, edge-node legality, and endgame scoring.

How do I implement tile placement validation for a digital board game?

Tile placement validation requires checking path color matching, movement continuity, and edge-node legality before allowing token interactions or phase transitions during the digital board game implementation.

How does the phase transition system work in Zero-Day Attack?

The phase transition system moves two-player gameplay sequentially through Attack, Exploit, and Ghost phases, dictating specific token usage, board interactions, and scoring objectives for each stage.

Can I use these board game design rules for a two-player digital adaptation?

Yes, these rules codify the official board game mechanics into actionable design and implementation guidance specifically suited for developers building a two-player digital adaptation.

What is the scoring system for the Ghost phase in Zero-Day Attack?

The Ghost phase scoring is part of the endgame scoring considerations, evaluating final token positions and completed path matching on the board to determine the winner.

What are the movement constraints for tokens on edge nodes in this game?

Token movement on edge nodes is constrained by path color matching rules and movement continuity, ensuring legal placements dictate valid interactions during the Attack and Exploit phases.