ABA Games
Community@abagames
Agent Skills by ABA Games
Showing 24 vetted skills indexed across 1 GitHub repositories.
implementing-gameplay-invariants
Translate game design prose into code-level gameplay invariants.
probing-web-game-mechanics
Inject game states into a headless browser to verify mechanics against specifications.
verifying-turn-based-games
Verify two-player turn-based games against a contract-based engine.
refining-workflows-from-artifacts
Refine agent workflows by classifying issues and proposing evidence-based changes.
arcadifying-mini-games
Convert mini-games into arcade games with rounds, score economy, and ceremony screens.
extracting-spec-design-ladders
Extract source code into a reproduction spec and abstract design doc.
maximizing-game-feel
Apply squash-and-stretch, tilt animations, particles, hit flash, hit pause, and screen shake to game objects.
designing-mini-games
Creates blueprints for arcade-style mini-games with defined mechanics and scoring systems.
running-headless-godot
Automates Godot 4.2+ headless CLI commands, exports, and scene edits with log capture and XDG variable management.
critiquing-own-response
Analyze the preceding response for hidden assumptions, logical gaps, and AI-specific failure modes.
extracting-agent-skills
Extract reusable agent skills from project files and documentation.
generating-retro-arcade-concepts
Generate and evaluate retro arcade game concepts with design rules.
styling-web-game-typography
Manage web game typography with font selection, role-based styling, and license compliance.
creating-godot-procedural-audio
Designs and implements procedural audio for Godot games using built-in APIs and runtime SFX synthesis.
generating-dot-assets
Convert images into transparent pixel art assets with adjustable color palettes.
gating-by-blind-restoration
Validate abstraction layer self-sufficiency by blind reconstruction of adjacent layers.
directing-game-visuals
Design coherent game visuals with visual hierarchy, palettes, and event feedback.
designing-retro-arcade-sound-kits
Design and validate retro arcade sound kits using event-boundary architecture.
designing-minimal-game-rules
Transform abstract game design seeds into minimal rule systems and test robustness.
scaffolding-godot-mini-games
Initialize Godot 4.2+ mini-game projects with a headless test and Web export template.
evaluating-gameplay-balance
Analyze gameplay telemetry to evaluate skillful play rewards and propose structural fixes.
migrating-agents-md-to-control-flow
Migrate repetitive workflows from AGENTS.md files into structured skills and scripts.
developing-with-crisp-game-lib
Develop browser mini-games with crisp-game-lib and project setup guidelines.
smoke-testing-web-games
Automate web game smoke tests in a headless browser with Playwright.