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ABA Games

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@abagames

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94Public Repos
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24Published Skills

Agent Skills by ABA Games

Showing 24 vetted skills indexed across 1 GitHub repositories.

abagamesabagames
11

implementing-gameplay-invariants

Translate game design prose into code-level gameplay invariants.

Community
Advanced
abagamesabagames
11

probing-web-game-mechanics

Inject game states into a headless browser to verify mechanics against specifications.

Community
Advanced
abagamesabagames
11

verifying-turn-based-games

Verify two-player turn-based games against a contract-based engine.

Community
Advanced
abagamesabagames
11

refining-workflows-from-artifacts

Refine agent workflows by classifying issues and proposing evidence-based changes.

Community
Advanced
abagamesabagames
11

arcadifying-mini-games

Convert mini-games into arcade games with rounds, score economy, and ceremony screens.

Community
Advanced
abagamesabagames
11

extracting-spec-design-ladders

Extract source code into a reproduction spec and abstract design doc.

Community
Intermediate
abagamesabagames
11

maximizing-game-feel

Apply squash-and-stretch, tilt animations, particles, hit flash, hit pause, and screen shake to game objects.

Community
Intermediate
abagamesabagames
11

designing-mini-games

Creates blueprints for arcade-style mini-games with defined mechanics and scoring systems.

Community
Intermediate
abagamesabagames
11

running-headless-godot

Automates Godot 4.2+ headless CLI commands, exports, and scene edits with log capture and XDG variable management.

Community
Advanced
abagamesabagames
11

critiquing-own-response

Analyze the preceding response for hidden assumptions, logical gaps, and AI-specific failure modes.

Community
Advanced
abagamesabagames
11

extracting-agent-skills

Extract reusable agent skills from project files and documentation.

Community
Advanced
abagamesabagames
11

generating-retro-arcade-concepts

Generate and evaluate retro arcade game concepts with design rules.

Community
Advanced
abagamesabagames
11

styling-web-game-typography

Manage web game typography with font selection, role-based styling, and license compliance.

Community
Advanced
abagamesabagames
11

creating-godot-procedural-audio

Designs and implements procedural audio for Godot games using built-in APIs and runtime SFX synthesis.

Community
Advanced
abagamesabagames
11

generating-dot-assets

Convert images into transparent pixel art assets with adjustable color palettes.

Community
Intermediate
abagamesabagames
11

gating-by-blind-restoration

Validate abstraction layer self-sufficiency by blind reconstruction of adjacent layers.

Community
Advanced
abagamesabagames
11

directing-game-visuals

Design coherent game visuals with visual hierarchy, palettes, and event feedback.

Community
Advanced
abagamesabagames
11

designing-retro-arcade-sound-kits

Design and validate retro arcade sound kits using event-boundary architecture.

Community
Advanced
abagamesabagames
11

designing-minimal-game-rules

Transform abstract game design seeds into minimal rule systems and test robustness.

Community
Advanced
abagamesabagames
11

scaffolding-godot-mini-games

Initialize Godot 4.2+ mini-game projects with a headless test and Web export template.

Community
Intermediate
abagamesabagames
11

evaluating-gameplay-balance

Analyze gameplay telemetry to evaluate skillful play rewards and propose structural fixes.

Community
Advanced
abagamesabagames
11

migrating-agents-md-to-control-flow

Migrate repetitive workflows from AGENTS.md files into structured skills and scripts.

Community
Advanced
abagamesabagames
11

developing-with-crisp-game-lib

Develop browser mini-games with crisp-game-lib and project setup guidelines.

Community
Intermediate
abagamesabagames
11

smoke-testing-web-games

Automate web game smoke tests in a headless browser with Playwright.

Community
Intermediate