verifying-turn-based-games

Verify two-player turn-based games against a contract-based engine.

11|2|Updated May 7, 2026
One-click install
npx skills add https://github.com/abagames/agentic-gamedev-skills --skill verifying-turn-based-games
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: verifying-turn-based-games
Source: https://github.com/abagames/agentic-gamedev-skills/tree/main/.agents/skills/verifying-turn-based-games
Command: npx skills add https://github.com/abagames/agentic-gamedev-skills --skill verifying-turn-based-games

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill unit is designed to address the need for thorough verification of two-player strict-alternating-turn games. It facilitates the evaluation of replay, search, bot ladders, win-rate analysis, tension metrics, and decision-density, particularly relevant for games with strict replayability and strategic depth.

Core Features & Use Cases

  • Engine Interface Contract: Defines a contract that any engine must meet to enable generic analysis and quality evaluation.
  • Quality Measurement Methodology: Provides metrics for judging game quality beyond win-rates, using bot-ladder metrics and tension scores.
  • Use Case: Ideal for game developers creating complex board or card games that require in-depth quality control for optimal play experience.

Quick Start

To begin verifying your game, ensure it adheres to the specified contract. Once done, invoke the skill with the details of your game.

Frequently Asked Questions about verifying-turn-based-games

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify a two-player turn-based game engine for deterministic replayability?

Bot ladders evaluate two-player turn-based game quality by ranking bots against each other in a competitive ladder, generating win-rate analysis and tension metrics that reveal strategic depth and decision-density beyond simple pass or fail outcomes.

How do I measure game quality beyond win-rates for a turn-based board game?

Measuring game quality beyond win-rates involves using bot ladders to generate tension scores and decision-density metrics, evaluating whether a deterministic turn-based game offers sufficient strategic depth and optimal play experience.

Does my game engine need a pure-function interface for turn-based game verification?

Yes, turn-based game verification requires engines with a pure-function interface to enable generic analysis, deterministic replay, search operations, and quality evaluation through the contract-based engine tests.

What types of games are supported by contract-based engine testing for verification?

Contract-based engine testing supports deterministic, finite games with alternating turns, specifically targeting two-player strict-alternating-turn board or card games that require thorough verification and in-depth quality control.

When should I not use bot ladder metrics for turn-based game quality assurance?

You should avoid using bot ladder metrics for turn-based game quality assurance when your game lacks deterministic replayability, does not use strict alternating turns, or cannot expose a pure-function interface for search and replay analysis.