Alex Rios
Community@alexrios · Curitiba - Brazil
I like embedded systems and unusual integrations. Interested in testability/quality/explicitness of code.
Agent Skills by Alex Rios
Showing 27 vetted skills indexed across 1 GitHub repositories.
ue-async-threading
Manage Unreal Engine async operations and threading with UE::Tasks and FAsyncTask.
ue-input-system
Configure Unreal Engine Enhanced Input actions, mappings, and triggers.
ue-testing-debugging
Guide testing and debugging Unreal Engine projects with automated tests, logging, and profiling.
ue-ui-umg-slate
Guide UMG, Slate, and Common UI design with MVVM and input navigation.
ue-procedural-generation
Generate procedural terrain and meshes in Unreal Engine using the PCG framework.
ue-physics-collision
Set up and troubleshoot Unreal Engine physics and collision with Chaos.
ue-sequencer-cinematics
Automate cinematic sequence creation and management in Unreal Engine.
ue-mass-entity
Guide Unreal Engine Mass Entity framework entity lifecycle, fragments, tags, processors, and observers.
ue-serialization-savegames
Implement Unreal Engine save/load operations with USaveGame and FArchive.
ue-data-assets-tables
Manage Unreal Engine data assets and tables with async loading.
ue-gameplay-abilities
Implement Unreal Engine Gameplay Ability System abilities, effects, attributes, and tags.
ue-audio-system
Guide Unreal Engine audio system configuration, including UAudioComponent, submixes, and MetaSounds.
ue-module-build-system
Configure and troubleshoot Unreal Engine module builds and dependencies.
ue-actor-component-architecture
Teach Actor-Component architecture for Unreal Engine game entity lifecycle management.
ue-networking-replication
Optimize Unreal Engine 5.x multiplayer networking and replication with server-authoritative guidelines.
ue-game-features
Guide Unreal Engine game feature plugin development and modular architecture.
ue-materials-rendering
Create dynamic materials, post-process effects, and render targets in Unreal Engine.
ue-state-trees
Design and implement Unreal Engine AI State Trees with tasks, conditions, and transitions.
ue-world-level-streaming
Configure World Partition, level streaming, and seamless travel in Unreal Engine 5.
ue-editor-tools
Extend and customize the Unreal Engine editor with C++ and editor tools.
ue-animation-system
Build complex animation systems in Unreal Engine with state machines and blend spaces.
ue-character-movement
Customize UCharacterMovementComponent movement modes, network prediction, and root motion in Unreal Engine.
ue-ai-navigation
Guide Unreal Engine AI systems with navigation, perception, and behavior trees.
ue-gameplay-framework
Explain Unreal Engine gameplay framework classes and networked systems.