ue-editor-tools

Extend and customize the Unreal Engine editor with C++ and editor tools.

1|Updated Jul 5, 2026
One-click install
npx skills add https://github.com/alexrios/ArenaGame --skill ue-editor-tools-alexrios
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-editor-tools
Source: https://github.com/alexrios/ArenaGame/tree/main/.claude/skills/ue-editor-tools
Command: npx skills add https://github.com/alexrios/ArenaGame --skill ue-editor-tools-alexrios

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unreal engine, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive set of tools and workflows to extend and customize the Unreal Engine editor, addressing the need for specialized tools and workflows for developers and designers.

Core Features & Use Cases

  • Custom Editor Tools: Offers a wide range of tools for extending the editor, including editor utility widgets, Blutility, detail customization, property customization, editor modes, asset editors, editor subsystems, and UToolMenus.
  • Slate Fundamentals: Provides guidance on Slate widget fundamentals for those working with the Unreal Engine UI framework.
  • Module Build Config: Offers insights into module build configurations for editor modules.
  • Use Case: For a developer looking to create a custom editor mode or tool, this Skill provides the necessary guidance and code examples to get started.

Quick Start

Use the ue-editor-tools skill to create a new editor utility widget for your Unreal Engine project.

Frequently Asked Questions about ue-editor-tools

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create custom editor utility widgets in Unreal Engine?

To create custom editor utility widgets in Unreal Engine, you can use specialized tools and workflows that guide you through building interactive UI components using Slate and C++ to extend the editor's functionality.

What is the best way to customize detail panels and properties in Unreal Engine?

The best way to customize detail panels in Unreal Engine involves using property customization and detail customization techniques, allowing you to tailor the editor interface for specific assets or actor types via C++.

Do I need C++ knowledge to build custom editor modes in Unreal Engine?

Yes, building custom editor modes in Unreal Engine requires C++ programming knowledge, as it involves extending the editor architecture using editor subsystems and UToolMenus to implement specialized workflows.

How does Blutility work for extending the Unreal Engine editor?

Blutility provides a workflow for extending the Unreal Engine editor by allowing developers to create custom tools and utility functions, often combined with editor utility widgets to automate tasks and streamline project-specific processes.

Can I use Slate fundamentals to build asset editors in Unreal Engine?

Yes, understanding Slate fundamentals is essential for building custom asset editors in Unreal Engine, as Slate is the underlying UI framework used to construct editor interfaces, menus, and custom tool windows.

What are Unreal Engine editor subsystems used for?

Unreal Engine editor subsystems are used to manage and extend editor functionality, allowing developers to create persistent background tools and custom workflows that interact globally with the editor environment.