ue-editor-tools
CommunityExtend Unreal Editor with custom tools.
Software Engineering#editor tools#customization#ue5#unreal engine#c++ development#blutility#editor subsystem
Authorquodsoler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive guidance and code examples for extending the Unreal Engine editor with custom tools, widgets, and functionalities, streamlining development workflows.
Core Features & Use Cases
- Editor Extensions: Create custom editor utility widgets, Blutilities, detail customizations, editor modes, asset editors, and more.
- Code Generation: Provides boilerplate C++ code and build system configurations for editor modules.
- Use Case: You need to create a custom panel in the Unreal Editor that allows artists to batch rename selected assets with a specific prefix. This Skill provides the necessary C++ code and setup instructions for a
UEditorUtilityWidgetto achieve this.
Quick Start
Use the ue-editor-tools skill to create a UActorActionUtility for right-clicking actors in the level.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-editor-tools Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-editor-tools Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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