ue-editor-tools

Community

Extend Unreal Editor with custom tools.

Authorquodsoler
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive guidance and code examples for extending the Unreal Engine editor with custom tools, widgets, and functionalities, streamlining development workflows.

Core Features & Use Cases

  • Editor Extensions: Create custom editor utility widgets, Blutilities, detail customizations, editor modes, asset editors, and more.
  • Code Generation: Provides boilerplate C++ code and build system configurations for editor modules.
  • Use Case: You need to create a custom panel in the Unreal Editor that allows artists to batch rename selected assets with a specific prefix. This Skill provides the necessary C++ code and setup instructions for a UEditorUtilityWidget to achieve this.

Quick Start

Use the ue-editor-tools skill to create a UActorActionUtility for right-clicking actors in the level.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-editor-tools
Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-editor-tools

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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