All Out
Official@all-out-games
Offers a specialized framework for CSL-based game development, focusing on UI, inventory management, and server-side entity synchronization.
Agent Skills by All Out
Showing 18 vetted skills indexed across 1 GitHub repositories.
ui
Standardize in-game UI patterns for HUDs, menus, and world-space elements.
chat-commands
Trigger server-side game actions via annotated chat commands with parameter and permission controls.
spine
Configure Spine animation workflows in CSL with Spine_Animator and Spine_Instance.
interactables
Implement component-based Interactable systems for pickups, buttons, and NPCs.
inventory-droppable-items
Drops inventory items into the game world for other players to pick up.
format-strings
Format CSL strings with format_string() using placeholders and indexed arguments.
abilities
Define per-player abilities with lifecycle callbacks and UI buttons.
game-design
Classify gameplay features across Global, Player, Plot, Round, and Instance scopes.
ui-specific-examples
Render tutorial cues, character previews, and HUD indicators in game UI.
json
Serialize CSL data structures to JSON strings with opt-in field selection.
inventory
Register item definitions, create instances, and manage CSL game inventories.
navmeshes-and-collision
Implements navmesh-based pathfinding and movement constraints for 2D/3D game worlds.
client-specific-state
Apply client-specific state overrides after server state synchronization.
syntax
Explain CSL syntax covering variables, types, structs, classes, and control flow.
effects
Coordinate time-based game entity behaviors with active and passive effects.
save
Persist per-player key-value data with JSON support and migrations.
ui-scroll-grid
Create grid-based UI layouts with scroll views using Grid_Layout and next() iteration.
logging
Filter client logs to non-resimulated frames using Game.is_predicted_frame checks.
Frequently Asked Questions About All Out
FAQPage SchemaWhat specific game development tasks does All Out enable?▼
All Out enables the implementation of CSL-based game logic, including inventory management, navmesh-based movement, and UI construction. It provides primitives for defining player abilities, managing persistent key-value data, and coordinating entity behaviors through server-side synchronization and client-specific state overrides.
Which personas benefit most from these game development capabilities?▼
Game developers and technical designers working within the CSL environment benefit most. These capabilities are specifically tailored for engineers building multiplayer game systems, managing complex UI hierarchies, and implementing server-authoritative game logic for player interactions and world-space entity management.
What are the core prerequisites for implementing these game systems?▼
Implementation requires familiarity with CSL syntax, including structs, classes, and control flow. Developers must also understand the distinction between server-side state synchronization and client-specific state overrides to ensure proper game logic execution across networked environments.