game-design

Classify gameplay features across Global, Player, Plot, Round, and Instance scopes.

Updated Feb 7, 2026
One-click install
npx skills add https://github.com/All-Out-Games/reusable-weapons-csl --skill game-design-all-out-games
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-design
Source: https://github.com/All-Out-Games/reusable-weapons-csl/tree/main/.claude/skills/game-design
Command: npx skills add https://github.com/All-Out-Games/reusable-weapons-csl --skill game-design-all-out-games

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This section explains how to determine the scope and key questions to address before implementing a new gameplay feature, ensuring consistency and alignment with project goals.

Core Features & Use Cases

  • Provides a structured decision framework to classify features by Global, Player, Plot, Round, and Instance scopes.
  • Guides practical design choices and documentation requirements to prevent scope creep and misalignment during development.
  • Use Case: When starting a new gameplay system, run through the scope checklist to decide ownership, persistence, and lifecycle.

Quick Start

Review a feature proposal by selecting its scope, defining ownership, and outlining its lifecycle in a concise plan.

Frequently Asked Questions about game-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define game feature scope before starting development?

You can prevent scope creep by applying a structured decision framework that classifies features by Global, Player, Plot, Round, and Instance scopes. This approach guides practical design choices and documentation requirements to maintain alignment throughout development.

What is the best way to structure gameplay feature design decisions?

Evaluating a new gameplay system involves running through a scope checklist to decide ownership, persistence, and lifecycle. You select the feature's scope, define its owner, and outline its complete lifecycle in a concise plan to guide development.

Can I use this framework to document feature lifecycle and ownership?

This framework is ideal for planning complex play systems because it evaluates feature concepts across five distinct scopes: Global, Player, Plot, Round, and Instance. It provides governance guidelines to ensure consistent and structured feature design decisions.

Why does my gameplay feature design lack alignment with project goals?

Your gameplay feature design lacks alignment because it misses a structured approach to scope and design questions. Applying governance guidelines and predefined scopes ensures consistent feature design decisions that align with overarching project goals.