Agent Skills by Phùng Hải Nam
Showing 21 vetted skills indexed across 1 GitHub repositories.
cinemachine-specialist
Configure Unity Cinemachine virtual cameras and Timeline cutscenes for dynamic camera behavior.
asynchronous-programming
Implement non-blocking async patterns for Unity main thread operations.
responsive-ui-design
Create responsive Unity UI Toolkit layouts with breakpoints and safe area margins.
physics-logic
Simplify Unity Rigidbody movement, collision detection, and physics queries.
lighting-post-processing
Automate Unity lighting setup and post-processing configuration for URP/HDRP scenes.
damage-health-framework
Implement modular damage and health systems for Unity game entities.
ai-behavior-trees
Generate modular Behavior Tree frameworks for NPC AI decision making.
memory-profiler-expert
Analyze Unity memory profiling data to identify allocation bottlenecks.
save-load-serialization
Automate Unity game state saving and loading with JSON serialization.
lighting-nav-baker
Automate lighting and NavMesh baking in Unity Editor.
dialogue-quest-system
Automates NPC dialogue flows and quest progression with ScriptableObjects and a QuestManager.
scriptableobject-architecture
Generate C# ScriptableObject templates and event channels for Unity projects.
state-machine-architect
Generate modular Unity C# state machine code with a Python scaffold script.
advanced-character-controller
Implement Unity 3D character controllers with ground detection and jumping.
procedural-animation-ik
Apply procedural Foot IK, Hand IK, and Look At in Unity.
canvas-performance
Apply batching, dirty flagging, pooling, and profiling to Unity Canvas and UI Toolkit.
advanced-design-patterns
Transform monolithic Unity C# codebases into modular architectures using GoF and SOLID patterns.
ability-skill-system
Implement ScriptableObject-based abilities with cooldowns, costs, and targeting for games.
inventory-crafting-logic
Implement slot-based inventories and recipe-driven crafting for Unity games.
vfx-graph-shuriken
Unify Unity VFX Graph and Shuriken particle systems with runtime templates.
menu-navigation-flow
Manage Unity UI navigation with stack-based push, pop, and modal operations.