lighting-nav-baker

Automate lighting and NavMesh baking in Unity Editor.

Updated Feb 25, 2026
One-click install
npx skills add https://github.com/Criezzz/Gametopia2026 --skill lighting-nav-baker
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: lighting-nav-baker
Source: https://github.com/Criezzz/Gametopia2026/tree/main/.agent/skills/lighting-nav-baker
Command: npx skills add https://github.com/Criezzz/Gametopia2026 --skill lighting-nav-baker

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Lighting & Nav Baker automates the heavy, manual process of baking lighting (Lightmaps) and AI navigation (NavMesh) in Unity, saving time and ensuring consistency.

Core Features & Use Cases

  • Automates both lighting bake and NavMesh generation in a single operation.
  • Orchestrates the steps: clear stale data, configure settings, and execute baking for reliable results.
  • Use during level design after geometry changes or before production builds to ensure visuals and navigation are up to date.

Quick Start

Open the World Baker window and click the "BAKE EVERYTHING" button to bake lighting and NavMesh in one step.

Frequently Asked Questions about lighting-nav-baker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I bake lighting and NavMesh at the same time in Unity?

Bake lighting and NavMesh simultaneously by opening the World Baker EditorWindow and clicking the "BAKE EVERYTHING" button to automate both processes in a single operation.

What is the best way to automate NavMesh generation after editing level geometry?

Automating NavMesh generation through an EditorWindow orchestrates clearing stale data, configuring settings, and building the NavMesh, ensuring reliable navigation updates after geometry edits.

Do I need the AI Navigation package to bake lightmaps and NavMesh in Unity?

Yes, you need the Unity Editor with the AI Navigation package installed, as the baking automation relies on it to clear data and build the NavMesh.

When should I bake lighting and AI navigation during level design?

You should bake lighting and AI navigation after making geometry changes during level design or before production builds to ensure visuals and navigation data are up to date.

Why does baking lighting and NavMesh manually cause consistency issues?

Manual baking causes consistency issues because separate steps risk missing stale data or misconfigured settings, whereas automating the bake orchestrates clearing, configuring, and building sequentially.