What problem does it solve?
Unity lighting workflows are repetitive and error-prone when creating, configuring, and synchronizing multiple lights and associated probes across scenes and prefabs; this Skill centralizes those tasks and reduces manual edits and inconsistencies.
Core Features & Use Cases
- Create and configure lights: Create Directional, Point, Spot, and Area lights with color, intensity, range, spot angle, and shadow settings.
- Batch operations: Efficiently update properties or enabled state for many lights at once to avoid multiple API calls.
- Probes and baking: Add reflection probes and light probe groups, and query lightmap baking settings for scene lighting workflows.
- Use Case: Set up outdoor sun lighting, tune clustered indoor lamps, or create dramatic spotlights and probe placements for both realtime and baked lighting.
Quick Start
Create a directional sun named Sun with soft shadows and then batch-adjust three indoor lamps to warm color and intensity 2 using the light_set_properties_batch skill.