Dogman (Sam R.)
Community@dogmandcl
open source believer 6+ years experience focused primarily on LLM integration web development and gamification.
Agent Skills by Dogman (Sam R.)
Showing 10 vetted skills indexed across 1 GitHub repositories.
threejs-shaders
Implement custom GLSL shader effects in Three.js using ShaderMaterial and RawShaderMaterial.
threejs-lighting
Configure Three.js ambient, directional, point, and spot lights with shadows.
threejs-geometry
Create and manipulate Three.js geometries for WebGL scenes.
threejs-interaction
Implement raycasting, input handling, and camera controls in Three.js scenes.
threejs-postprocessing
Automate Three.js post-processing setup with EffectComposer and render passes.
threejs-loaders
Load GLTF models, textures, and HDR environments in Three.js with progress tracking.
threejs-animation
Implement Three.js keyframe, skeletal, and morph-target animation workflows.
threejs-fundamentals
Automates initial Three.js scene setup with camera, renderer, mesh, and animation loop.
threejs-textures
Explain Three.js texture types, UV mapping, and optimization for real-time rendering.
threejs-materials
Consolidate Three.js material options into a reference guide for mesh styling.