threejs-lighting

Configure Three.js ambient, directional, point, and spot lights with shadows.

Updated Mar 25, 2026
One-click install
npx skills add https://github.com/dogmandcl/Claude-Threejs-Skills --skill threejs-lighting-dogmandcl
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/dogmandcl/Claude-Threejs-Skills/tree/main/skills/threejs-lighting
Command: npx skills add https://github.com/dogmandcl/Claude-Threejs-Skills --skill threejs-lighting-dogmandcl

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js lighting unifies multiple light types and shadows to create realistic scenes; this Skill provides structured guidance on configuring ambient, directional, point, and spot lights, managing shadows, and using environment lighting for better realism and performance.

Core Features & Use Cases

  • Understands light types (AmbientLight, DirectionalLight, PointLight, SpotLight, RectAreaLight) and their shadow capabilities.
  • Guides setup of shadows, shadow maps, and environment-based lighting (IBL) to improve realism while balancing performance.
  • Provides practical examples for common scenes, optimization tips, and reusable patterns for three.js projects.

Quick Start

Set up ambient, directional, and shadow-casting lights to create a balanced, realistic Three.js scene.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up realistic Three.js lighting for a 3D scene?

To set up realistic Three.js lighting, combine AmbientLight for base illumination with DirectionalLight for primary shadows, and add PointLight or SpotLight for localized highlights. This Skill guides configuring these light types and their shadow properties to achieve balanced scene illumination.

What is the difference between ambient, directional, and point lights in Three.js?

Ambient light globally illuminates all objects equally without direction, directional light simulates distant parallel rays like the sun and casts shadows, while point light emits from a single spot in all directions. This Skill explains selecting the right light types for specific scene requirements.

How do I configure shadows and shadow maps in Three.js without dropping performance?

Configuring Three.js shadows requires enabling shadow casting on lights and objects, then tuning shadow map resolution and camera bounds. This Skill provides optimization patterns to balance realistic shadow rendering against performance overhead in complex 3D scenes.

When should I use environment lighting and IBL in Three.js?

Use environment lighting and Image-Based Lighting (IBL) in Three.js when you need realistic reflections and ambient color bleeding from the surrounding environment. This Skill covers integrating environment maps to achieve high-fidelity illumination without relying solely on direct light sources.

Does Three.js RectAreaLight support shadows and how do I use it?

Three.js RectAreaLight simulates window-shaped light sources for realistic soft illumination but does not cast shadows. This Skill details the capabilities and limitations of each light type, including RectAreaLight, to help you design accurate architectural renders.

Why does my Three.js scene look flat even with multiple lights?

A Three.js scene looks flat when lights lack contrast, shadows are disabled, or environment lighting is missing. This Skill helps tune light intensity, configure shadow maps, and apply IBL to add depth and realistic illumination to your 3D prototypes.