threejs

Build and render interactive 3D web scenes with Three.js.

2|Updated Jan 9, 2026
One-click install
npx skills add https://github.com/NammDev/Goads-Krea --skill threejs-nammdev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/NammDev/Goads-Krea/tree/main/.claude/skills/threejs
Command: npx skills add https://github.com/NammDev/Goads-Krea --skill threejs-nammdev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Three.js provides a high-level, browser-friendly API to create, render, and animate 3D scenes without low-level WebGL boilerplate, enabling developers to deliver rich 3D experiences quickly.

Core Features & Use Cases

  • Build high-performance 3D scenes, games, and visualizations with WebGL/WebGPU and a rich library of examples.
  • Load assets (GLTF/OBJ/FBX), apply PBR materials, lighting, shadows, and post-processing; explore VR/XR integrations for immersive experiences.
  • Use cases include product configurators, architectural visualization, data visualization, interactive tutorials, and VR/AR demonstrations.
  • The framework ships extensive examples (556 searchable examples) and APIs to accelerate development and experimentation.

Quick Start

Create a basic Three.js scene by initializing a Scene, Camera, and Renderer, then render a simple rotating cube.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I render 3D scenes in a browser without writing low-level WebGL code?

To render 3D scenes in a browser without WebGL boilerplate, use a high-level API to initialize a Scene, Camera, and Renderer. This approach lets you build and animate interactive 3D web experiences quickly.

Can I load GLTF models and apply PBR materials for web-based 3D visualizations?

Yes, you can load GLTF models and apply PBR materials for web-based 3D visualizations. The framework supports asset loading, lighting, shadows, and post-processing to create rich architectural or product configurator experiences.

Does Three.js support WebGPU and VR/XR integrations for immersive experiences?

Three.js supports WebGPU and VR/XR integrations for building immersive experiences. It requires a browser environment with WebGL or WebGPU support to render interactive scenes and explore virtual reality demonstrations.

What is the best way to start building a basic 3D web app with a rotating cube?

The best way to start building a basic 3D web app is to initialize a Scene, Camera, and Renderer. You can then render a simple rotating cube and explore 556 searchable examples to accelerate development.

When do I need a scene graph and a renderer for 3D web development?

You need a scene graph and a renderer for 3D web development when your application requires interactive 3D graphics, such as data visualizations or interactive tutorials. These components manage object hierarchies and draw graphics to the browser.

What are the limitations of using Three.js for high-performance 3D games?

While suited for high-performance 3D scenes and visualizations, limitations of using Three.js for games include requiring a browser environment with WebGL or WebGPU support and relying on example resources for discovering complex implementations.