threejs

Create interactive 3D web apps with Three.js for WebGL/WebGPU rendering.

Updated Jun 16, 2025
One-click install
npx skills add https://github.com/Stonelukas/Mouse-on-Numpad --skill threejs-stonelukas
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/Stonelukas/Mouse-on-Numpad/tree/main/.claude/skills/threejs
Command: npx skills add https://github.com/Stonelukas/Mouse-on-Numpad --skill threejs-stonelukas

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Three.js simplifies building interactive 3D web experiences by providing a high-level API and a rich ecosystem, removing the complexity of direct WebGL programming.

Core Features & Use Cases

  • Scene creation & rendering: setup scenes, cameras, lights, and render loops for real-time 3D visualization.
  • Shaders & materials: leverage built-in materials (MeshStandardMaterial, MeshPhysicalMaterial) and custom shaders to achieve PBR, lighting, and post-processing.
  • VR/XR & interactivity: integrate WebXR, user input, and interactive 3D interfaces for games, demos, and data visualizations.

Quick Start

Install dependencies and run a minimal Three.js scene to render a rotating cube.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build interactive 3D web apps without writing raw WebGL?

Build interactive 3D web apps using Three.js to abstract complex WebGL programming into a high-level API. It simplifies scene creation, camera setup, lighting, and real-time rendering loops for web visualization.

Can I use custom GLSL shaders and PBR materials for 3D web rendering?

Yes, apply custom GLSL shaders and PBR materials for 3D web rendering using built-in classes like MeshStandardMaterial and MeshPhysicalMaterial. This enables advanced lighting and post-processing effects.

Does Three.js support WebXR for VR and AR experiences?

Three.js supports WebXR to build VR and AR experiences. You can integrate user input and interactive 3D interfaces directly into web browsers for immersive games and data visualizations.

What is the best way to manage a 3D scene graph and load external assets?

Manage a 3D scene graph and load external assets using typical Three.js workflows. The framework provides built-in mechanisms for scene hierarchy management and asset loading for real-time rendering.

Can I render 3D graphics using WebGPU with Three.js?

Yes, you can render 3D graphics using WebGPU with Three.js. The framework supports both WebGL and WebGPU rendering pipelines, allowing you to leverage next-generation browser graphics APIs.

Why use Three.js instead of direct WebGL for data visualization?

Use Three.js instead of direct WebGL for data visualization to remove the complexity of low-level graphics programming. It provides a rich ecosystem and high-level API for rendering interactive 3D scenes efficiently.