Dub o' Dev
Community@dubdev720 · Remote-friendly (latency tolerant)
Dev 👀 long-term connection w/ systems, tooling, & clean architecture. Enjoys games, formal rules, and meaningful edge cases. Low tolerance for vermicelli code.
Agent Skills by Dub o' Dev
Showing 68 vetted skills indexed across 1 GitHub repositories.
gdref-agent-operator
Retrieve Godot API documentation and skill contracts via indexed symbol lookups.
scripting-language-selection
Select GDScript, C#, or a mixed architecture for Godot projects.
foundation-asset-resource-pipeline
Establish deterministic asset import and resource ownership rules in Godot Engine projects.
foundation-performance-observability
Establishes performance benchmarks and tracks regressions for PikeOS systems.
foundation-gdscript-system-design
Design game-agnostic GDScript systems with ownership boundaries and signal contracts.
foundation-scene-lifecycle
Manage Godot Engine node lifecycle callbacks, signal wiring, and state transitions.
foundation-architecture
Establish architectural principles for Godot projects with authority boundaries and composition.
foundation-platform-export-compatibility
Align feature tags, export presets, and runtime fallbacks for multi-platform Godot Engine projects.
foundation-editor-workflow
Manage Godot editor plugin lifecycle, registration, and teardown workflows.
foundation-godot-version-doc-alignment
Align Godot engine versions with pinned local documentation anchors.
foundation-router
Route requests to foundational Godot skills by problem type.
foundation-implementation-validation
Validate implementation readiness through multi-role reviews before coding begins.
foundation-data-interfaces
Define data contracts, interface boundaries, and deterministic command ordering.
tertiary-router
Route Tier 3 Godot system contracts validated against official documentation anchors.
event-hub-vs-signals-contract
Select communication patterns between Godot subsystems using signals, event hubs, or autoload buses.
networking-reliability-reconciliation-contract
Define multiplayer networking contracts for reliable message sequencing and state synchronization.
transform-axis-winding-hardening
Enforce transform axis consistency, winding order, and pivot points in Godot 4.7 3D asset imports.
editor-validation-suite-contract
Create deterministic validation suites for Godot editor plugins with JSON reports.
multimesh-highlight-rendering-pattern
Render high-density highlights on tactical boards using Godot MultiMesh and MultiMeshInstance3D.
deterministic-simulation-step-contract
Enforce deterministic simulation step boundaries with fixed-step processing and stable subsystem ordering.
presentation-event-pipeline-contract
Define authoritative mutation boundaries for simulation actions.
live-content-update-safety-contract
Enforce trust boundaries and schema gates for runtime-loaded content updates.
animation-player-tree-integration-contract
Define integration contracts for Godot AnimationPlayer and AnimationTree synchronization.
golden-map-validation-harness-contract
Validate game map rule, path, and LOS behaviors against golden fixtures.