editor-validation-suite-contract

Create deterministic validation suites for Godot editor plugins with JSON reports.

2|Updated Feb 22, 2026
One-click install
npx skills add https://github.com/DubDev720/gdref --skill editor-validation-suite-contract
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: editor-validation-suite-contract
Source: https://github.com/DubDev720/gdref/tree/main/godot-skills/godot-tertiary/editor-validation-suite-contract
Command: npx skills add https://github.com/DubDev720/gdref --skill editor-validation-suite-contract

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill addresses the need for robust, reliable, and predictable validation processes within the Godot editor, ensuring that tools and plugins function consistently and safely.

Core Features & Use Cases

  • Deterministic Checks: Provides stable IDs and severities for validation rules.
  • Machine-Readable Reports: Outputs validation results in a structured JSON format.
  • Safe Autofix: Integrates automated fixes seamlessly with the editor's undo/redo system.
  • Use Case: A game studio can use this Skill to enforce coding standards and identify potential bugs in their editor plugins before they impact development, ensuring all changes are reversible.

Quick Start

Define your validation rules and implement the reporting schema for your editor plugin.

Frequently Asked Questions about editor-validation-suite-contract

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement deterministic validation for Godot editor plugins?

You can implement deterministic validation by applying a structured contract that provides stable check IDs and severities for Godot editor tools. This ensures consistent rule enforcement and prevents unpredictable validation outputs across plugin updates.

How do I make automated editor autofixes safe with undo and redo?

Safe automated autofixes require wrapping content mutations within the editor's undo and redo system. This Skill provides a structured contract enabling plugin-safe autofix integration, ensuring all automated content changes remain fully reversible.

How do I output machine-readable validation reports in Godot?

Machine-readable validation reports are generated by outputting validation results in a structured JSON format. This contract enforces a reporting schema that allows downstream tools and CI pipelines to programmatically parse Godot editor validation results.

Can I use this validation contract for custom Godot editor tooling?

Yes, this validation contract is designed for custom Godot editor tooling. It provides a structured schema for defining validation rules and reporting results, ensuring stable check IDs and safe content mutation for any editor plugin.

What is the best way to enforce coding standards in Godot plugins?

The best way to enforce coding standards is by running deterministic validation suites that identify potential bugs with stable severities. This contract provides structured, machine-readable reports to catch plugin issues before they impact development.