foxctl Godot Editor
CommunityControl the Godot editor from foxctl.
Software Engineering#gdscript#godot#agent workflows#editor automation#scene graph#signal connections#live debugging
Authorjoshka0
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill removes the friction of manually inspecting and editing a live Godot project by letting you drive the Godot Editor through foxctl actions.
Core Features & Use Cases
- Scene tree inspection: Retrieve scene structure with configurable depth and size limits to understand complex hierarchies quickly.
- Node operations: Inspect nodes, create nodes, and set properties directly by node path to speed up iteration.
- Scripting and signal wiring: Attach GDScript files and connect signals so interactive behaviors can be assembled faster.
- Operational support: Ping connectivity, run the game, and query editor errors for faster debugging.
Quick Start
Use foxctl to fetch the Godot scene tree by connecting to the local GodotAIBridge and running a scene_tree action.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: foxctl Godot Editor Download link: https://github.com/joshka0/foxctl/archive/main.zip#foxctl-godot-editor Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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