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dzyamik

Community

@dzyamik

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25Public Repos
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28Published Skills

Agent Skills by dzyamik

Showing 28 vetted skills indexed across 1 GitHub repositories.

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physics-matter

Configure Matter.js rigid bodies, constraints, and sensors in Phaser 4 scenes.

Community
Advanced
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scenes

Manage Phaser 4 scene lifecycles, transitions, and inter-scene communication.

Community
Advanced
dzyamikdzyamik

input-keyboard-mouse-touch

Coordinate keyboard, mouse, touch, pointer, and gamepad input for Phaser games.

Community
Advanced
dzyamikdzyamik

groups-and-containers

Organize Phaser 4 game objects with Groups, Containers, and Layers.

Community
Advanced
dzyamikdzyamik

loading-assets

Automate asset loading and progress tracking in Phaser 4 scenes.

Community
Intermediate
dzyamikdzyamik

tilemaps

Load Tiled JSON maps, create layers, set collisions, and manage camera culling in Phaser 4.

Community
Advanced
dzyamikdzyamik

time-and-timers

Manages time-based events in Phaser 4 using Clock, TimerEvent, and Timeline.

Community
Advanced
dzyamikdzyamik

physics-arcade

Enable and manage Arcade Physics in Phaser 4 for 2D game collisions and motion.

Community
Advanced
dzyamikdzyamik

actions-and-utilities

Batch-process Phaser 4 game objects for layout and property updates.

Community
Intermediate
dzyamikdzyamik

tweens

Animate game object properties over time using Phaser 4 tweens.

Community
Advanced
dzyamikdzyamik

curves-and-paths

Create and animate Phaser 4 paths from curves with PathFollower integration.

Community
Advanced
dzyamikdzyamik

particles

Generate and fine-tune Phaser 4 particle effects with ParticleEmitter features.

Community
Advanced
dzyamikdzyamik

v3-to-v4-migration

Migrate Phaser v3 projects to Phaser v4 and resolve breaking changes.

Community
Advanced
dzyamikdzyamik

filters-and-postfx

Integrate GPU-based post-processing filters for Phaser 4 game objects and cameras.

Community
Advanced
dzyamikdzyamik

cameras

Coordinate Phaser 4 cameras for viewports, scrolling, follow behavior, and effects.

Community
Advanced
dzyamikdzyamik

game-object-components

Document Phaser 4 game object components and mixins for sprites, images, and containers.

Community
Intermediate
dzyamikdzyamik

v4-new-features

Document Phaser 4 rendering components and API changes for Phaser 3 migration.

Community
Advanced
dzyamikdzyamik

text-and-bitmaptext

Display and manage Text and BitmapText objects in Phaser 4 scenes.

Community
Intermediate
dzyamikdzyamik

audio-and-sound

Manage audio in Phaser 4 games via the SoundManager API.

Community
Advanced
dzyamikdzyamik

sprites-and-images

Create and manipulate Phaser 4 Sprites and Images with unified textures, frames, and visual properties.

Community
Advanced
dzyamikdzyamik

render-textures

Render off-screen textures and manage dynamic textures for Phaser 4 games.

Community
Advanced
dzyamikdzyamik

events-system

Unify EventEmitter usage across Phaser 4 game, scene, and input events.

Community
Advanced
dzyamikdzyamik

graphics-and-shapes

Draw and manage shapes in Phaser 4 using Graphics and Shape objects.

Community
Intermediate
dzyamikdzyamik

geometry-and-math

Solve geometry and math tasks for Phaser 4 development.

Community
Advanced