Agent Skills by dzyamik
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Configure Matter.js rigid bodies, constraints, and sensors in Phaser 4 scenes.
scenes
Manage Phaser 4 scene lifecycles, transitions, and inter-scene communication.
input-keyboard-mouse-touch
Coordinate keyboard, mouse, touch, pointer, and gamepad input for Phaser games.
groups-and-containers
Organize Phaser 4 game objects with Groups, Containers, and Layers.
loading-assets
Automate asset loading and progress tracking in Phaser 4 scenes.
tilemaps
Load Tiled JSON maps, create layers, set collisions, and manage camera culling in Phaser 4.
time-and-timers
Manages time-based events in Phaser 4 using Clock, TimerEvent, and Timeline.
physics-arcade
Enable and manage Arcade Physics in Phaser 4 for 2D game collisions and motion.
actions-and-utilities
Batch-process Phaser 4 game objects for layout and property updates.
tweens
Animate game object properties over time using Phaser 4 tweens.
curves-and-paths
Create and animate Phaser 4 paths from curves with PathFollower integration.
particles
Generate and fine-tune Phaser 4 particle effects with ParticleEmitter features.
v3-to-v4-migration
Migrate Phaser v3 projects to Phaser v4 and resolve breaking changes.
filters-and-postfx
Integrate GPU-based post-processing filters for Phaser 4 game objects and cameras.
cameras
Coordinate Phaser 4 cameras for viewports, scrolling, follow behavior, and effects.
game-object-components
Document Phaser 4 game object components and mixins for sprites, images, and containers.
v4-new-features
Document Phaser 4 rendering components and API changes for Phaser 3 migration.
text-and-bitmaptext
Display and manage Text and BitmapText objects in Phaser 4 scenes.
audio-and-sound
Manage audio in Phaser 4 games via the SoundManager API.
sprites-and-images
Create and manipulate Phaser 4 Sprites and Images with unified textures, frames, and visual properties.
render-textures
Render off-screen textures and manage dynamic textures for Phaser 4 games.
events-system
Unify EventEmitter usage across Phaser 4 game, scene, and input events.
graphics-and-shapes
Draw and manage shapes in Phaser 4 using Graphics and Shape objects.
geometry-and-math
Solve geometry and math tasks for Phaser 4 development.