particles

Generate and fine-tune Phaser 4 particle effects with ParticleEmitter features.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/dzyamik/furry-match3 --skill particles-dzyamik
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particles
Source: https://github.com/dzyamik/furry-match3/tree/main/.claude/skills/particles
Command: npx skills add https://github.com/dzyamik/furry-match3 --skill particles-dzyamik

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Creating and controlling particle effects in Phaser 4 to provide dynamic and polished visuals without writing repetitive boilerplate code.

Core Features & Use Cases

  • ParticleEmitter basics: simple continuous emitters with speed, lifespan, gravity, and render order.
  • Zones and death zones: emission zones (random and edge) and death zones to sculpt particle flows and confinement.
  • Color, tint, and textures: color interpolation, frame selection, textures, and per-particle visuals.
  • Advanced controls: gravity wells, particle processors, bounds, follow targets, and custom particle classes for complex behaviors.
  • Use cases: spark trails, explosions, weather/ambient effects, and environmental visuals across game scenes.

Quick Start

Create a Phaser 4 scene, load a texture, and instantiate a ParticleEmitter with basic settings to start emitting particles immediately.

Frequently Asked Questions about particles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a particle emitter in Phaser 4 for explosion effects?

You create a particle emitter in Phaser 4 by loading a texture and instantiating a ParticleEmitter with basic settings like speed, lifespan, and gravity to immediately generate explosion visuals without repetitive boilerplate code.

What are emission zones and death zones in Phaser 4 particle systems?

Emission zones control where particles spawn using random or edge patterns, while death zones define areas where particles are destroyed, allowing you to sculpt particle flows and confinement within game scenes.

Can I use gravity wells and custom particle classes in Phaser 4?

Yes, Phaser 4 supports advanced particle controls including gravity wells, particle processors, bounds, follow targets, and custom particle classes to handle complex behaviors and environmental visuals across game scenes.

How do I handle color interpolation and tint for particle textures in Phaser 4?

Phaser 4 particle systems support color interpolation, tint, frame selection, and per-particle texture handling to provide dynamic and polished visuals across game scenes and levels.

Do I need any external dependencies to generate particle effects in Phaser 4?

No external dependencies are required to generate particle effects in Phaser 4, as the skill leverages built-in ParticleEmitter features for visuals like explosions, trails, weather, and ambient effects.

What is the best way to add spark trails and weather effects in a Phaser 4 game?

The best way to add spark trails and weather effects is using Phaser 4 ParticleEmitter features with emission zones, gravity wells, and custom particle classes for dynamic environmental visuals without repetitive boilerplate code.