particles

Configure and manage Phaser 4 ParticleEmitter instances for visual effects.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill particles-dominik-steinweg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particles
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/particles
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill particles-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill simplifies the complex configuration of Phaser 4 particle systems, allowing developers to create sophisticated visual effects like fire, smoke, and explosions without struggling with manual emitter management or coordinate math.

Core Features & Use Cases

  • Emitter Configuration: Easily define particle properties, gravity wells, and emission zones using flexible value formats.
  • Lifecycle Management: Control particle flow, burst modes, and custom callbacks to handle complex animation sequences.
  • Use Case: Quickly implement a dynamic explosion effect for a game object by configuring a burst emitter with custom gravity wells and color interpolation over the particle lifetime.

Quick Start

Use the particles skill to create a continuous fire emitter at coordinates 400, 300 using the flares texture with a lifespan of 2000ms.

Frequently Asked Questions about particles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create complex visual effects like explosions in Phaser 4?

To create complex visual effects in Phaser 4, you configure and manage ParticleEmitter instances within game scenes using the ParticleEmitterConfig schema to define emission patterns and gravity wells.

What is a ParticleEmitter in Phaser 4 game development?

A Phaser 4 ParticleEmitter is a game scene object that generates complex visual effects like fire and smoke by supporting diverse emission patterns, burst modes, and custom particle processors.

How do I configure a continuous fire emitter in Phaser 4?

You configure a continuous fire emitter by defining coordinates, texture, and a 2000ms lifespan within the ParticleEmitterConfig schema, utilizing flexible value formats for emission zones.

Can I use custom gravity wells with Phaser 4 particle systems?

Yes, the Phaser 4 particle system supports custom gravity wells and custom particle processors to handle complex animation sequences and color interpolation over the particle lifetime.

Does managing Phaser 4 particle effects require integration with the display list?

Yes, generating visual effects with this approach requires integration with the Phaser 4 display list and adherence to the ParticleEmitterConfig schema for all visual property definitions.

How do I control particle flow and burst modes in Phaser 4?

You control particle flow and burst modes in Phaser 4 by configuring the ParticleEmitter lifecycle with custom callbacks to handle complex animation sequences.