Agent Skills by dominik-steinweg
Showing 30 vetted skills indexed across 1 GitHub repositories.
physics-matter
Configure Matter.js physics simulations within Phaser 4 game environments.
scenes
Manage Phaser 4 scene lifecycles, transitions, and parallel orchestration.
input-keyboard-mouse-touch
Manage keyboard, mouse, touch, and gamepad input events in Phaser 4 game scenes.
groups-and-containers
Organize Phaser 4 game objects using Groups, Containers, and Layers.
fragdachse-phaser
Standardize Phaser 4 implementation patterns for consistent visual behavior and scene management.
loading-assets
Load and cache Phaser game assets asynchronously across scenes.
tilemaps
Integrate Tiled JSON maps into Phaser 4 scenes with layers and collisions.
time-and-timers
Manage game-time events and sequences in Phaser 4 scenes.
physics-arcade
Configure Arcade Physics bodies, collisions, and world bounds in Phaser 4.
actions-and-utilities
Apply batch transformations and layout algorithms to Phaser 4 game object arrays.
tweens
Animate Phaser 4 object properties with TweenManager chains and easing.
curves-and-paths
Create and manipulate geometric paths and curves in Phaser 4.
particles
Configure and manage Phaser 4 ParticleEmitter instances for visual effects.
v3-to-v4-migration
Identify Phaser 3 breaking API changes and provide refactoring instructions for Phaser 4 migration.
filters-and-postfx
Apply GPU-based post-processing effects and visual filters to Phaser 4 game objects and cameras.
cameras
Manage Phaser 4 camera viewports, scrolling, and post-processing effects.
game-object-components
Document Phaser 4 game object mixins for rendering, transforms, and WebGL features.
v4-new-features
Document Phaser 4 WebGL rendering migration and new game object implementation.
text-and-bitmaptext
Implement Text, BitmapText, and DynamicBitmapText rendering patterns in Phaser 4.
audio-and-sound
Manages audio playback, loading, and spatial positioning in Phaser 4 games.
sprites-and-images
Create and configure Phaser 4 Sprite and Image game objects.
render-textures
Manage off-screen rendering and dynamic textures in Phaser 4.
events-system
Manage event registration, emission, and cleanup in Phaser 4.
visual-production
Generate and revise Phaser 4 gameplay visuals including particles, shaders, and sprites.