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dominik-steinweg

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@dominik-steinweg

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30Published Skills

Agent Skills by dominik-steinweg

Showing 30 vetted skills indexed across 1 GitHub repositories.

Dominik-SteinwegDominik-Steinweg

physics-matter

Configure Matter.js physics simulations within Phaser 4 game environments.

Community
Advanced
Dominik-SteinwegDominik-Steinweg

scenes

Manage Phaser 4 scene lifecycles, transitions, and parallel orchestration.

Community
Advanced
Dominik-SteinwegDominik-Steinweg

input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input events in Phaser 4 game scenes.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

groups-and-containers

Organize Phaser 4 game objects using Groups, Containers, and Layers.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

fragdachse-phaser

Standardize Phaser 4 implementation patterns for consistent visual behavior and scene management.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

loading-assets

Load and cache Phaser game assets asynchronously across scenes.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

tilemaps

Integrate Tiled JSON maps into Phaser 4 scenes with layers and collisions.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

time-and-timers

Manage game-time events and sequences in Phaser 4 scenes.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

physics-arcade

Configure Arcade Physics bodies, collisions, and world bounds in Phaser 4.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

actions-and-utilities

Apply batch transformations and layout algorithms to Phaser 4 game object arrays.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

tweens

Animate Phaser 4 object properties with TweenManager chains and easing.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

curves-and-paths

Create and manipulate geometric paths and curves in Phaser 4.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

particles

Configure and manage Phaser 4 ParticleEmitter instances for visual effects.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

v3-to-v4-migration

Identify Phaser 3 breaking API changes and provide refactoring instructions for Phaser 4 migration.

Community
Advanced
Dominik-SteinwegDominik-Steinweg

filters-and-postfx

Apply GPU-based post-processing effects and visual filters to Phaser 4 game objects and cameras.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

cameras

Manage Phaser 4 camera viewports, scrolling, and post-processing effects.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

game-object-components

Document Phaser 4 game object mixins for rendering, transforms, and WebGL features.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

v4-new-features

Document Phaser 4 WebGL rendering migration and new game object implementation.

Community
Advanced
Dominik-SteinwegDominik-Steinweg

text-and-bitmaptext

Implement Text, BitmapText, and DynamicBitmapText rendering patterns in Phaser 4.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

audio-and-sound

Manages audio playback, loading, and spatial positioning in Phaser 4 games.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

sprites-and-images

Create and configure Phaser 4 Sprite and Image game objects.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

render-textures

Manage off-screen rendering and dynamic textures in Phaser 4.

Community
Advanced
Dominik-SteinwegDominik-Steinweg

events-system

Manage event registration, emission, and cleanup in Phaser 4.

Community
Intermediate
Dominik-SteinwegDominik-Steinweg

visual-production

Generate and revise Phaser 4 gameplay visuals including particles, shaders, and sprites.

Community
Advanced