filters-and-postfx

Apply GPU-based post-processing effects and visual filters to Phaser 4 game objects and cameras.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill filters-and-postfx-dominik-steinweg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: filters-and-postfx
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/filters-and-postfx
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill filters-and-postfx-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill simplifies the implementation of complex WebGL-based visual effects and post-processing pipelines in Phaser 4, removing the need for manual shader management.

Core Features & Use Cases

  • Visual Enhancement: Easily apply bloom, blur, glow, and color grading to game objects and cameras.
  • Advanced Rendering: Utilize displacement maps, custom shaders, and parallel filter paths for high-end graphical output.
  • Use Case: Use this skill to add a dynamic glow effect to a player character or to apply a screen-space vignette and color correction to a camera during a scene transition.

Quick Start

Enable the filter system on your sprite and add a glow effect by calling the enableFilters method followed by the addGlow command on the internal filter list.

Frequently Asked Questions about filters-and-postfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply bloom and blur post-processing effects in Phaser 4?

To apply post-processing effects in Phaser 4, enable the filter system on your game object or camera and add effects like bloom or blur to the internal filter list for GPU-based rendering.

Can I use custom shaders and displacement maps for game objects in Phaser 4?

Yes, you can use custom shaders and displacement maps in Phaser 4 by configuring parallel filter paths and custom shader pipelines to achieve advanced visual rendering output.

What is the difference between internal and external filter lists in WebGL post-processing?

Internal and external filter lists in WebGL post-processing separate rendering pipelines to optimize performance, managing internal effects separately from external screen-space operations.

How do I add a glow effect to a sprite in Phaser 4?

To add a glow effect to a sprite in Phaser 4, call the enableFilters method on the object and then issue the addGlow command on its internal filter list.

Do I need a WebGL context to use post-processing filters in Phaser 4?

Yes, a WebGL context is required to use post-processing filters in Phaser 4, as the visual effects and color matrix manipulations rely on GPU-based rendering operations.

What's the best way to apply color correction and vignette to a camera during scene transitions?

The best way to apply color correction and vignette to a camera during scene transitions is by attaching color matrix manipulation and screen-space filter pipelines directly to the camera object.